Showing posts with label Beta. Show all posts
Showing posts with label Beta. Show all posts

Monday, September 15, 2014

Is Your Toon a Warlords of Draenor NPC?

     One of the things I've been really impressed with the Blizzard staff and World of Warcraft over the past couple expansions has been how they make high-profile raiders, podcasters, bloggers, youtubers, and streamers feel loved by naming an NPC or piece of gear after them. With WoD it looks like they're extending that honor to a whole lot more people! When you first enter the Dark portal, you're greeted by the Alliance and Horde Vanguard, but it turns out, all of these random non-playable characters are actual toons.

Warlords of Draenor, NPC, NPCs, Real Toons, WoD, World of Warcraft, WTBGold, Barbery
Camera positioning ftw! Also, A+ transmog, Barbery.  :)
Warlords of Draenor, NPC, NPCs, Real Toons, WoD, World of Warcraft, WTBGold, Elaynea
You have Gorehowl and I don't. I'm sorry, but I hate you and we can't be warrior friends anymore.
Warlords of Draenor, NPC, NPCs, Real Toons, WoD, World of Warcraft, WTBGold, Roague
It's warm on Draenor? Yah, i don't know...
     From the looks of it so far, it may be that the Warlords staff and anyone who made the Tanaan Jungle intro just picked their favorite transmog set they'd seen so far. Or maybe I just don't know who these wonderful people are. If it's the latter, I'm sorry! And now, to save on loading time for this page it's time to UNLEASH THE GNOMES!

Warlords of Draenor, NPC, NPCs, Real Toons, WoD, World of Warcraft, WTBGold, Johnny Oshimo, Futz,
Left to Right: Johnny Oshimo - puntable but brutal, Lupas - One tiny dagger for each enemy,
Salty Futz...wait, like Foots? I don't get it. Cause your a foot tall? 

     The Alliance Vanguard and Horde Vanguard is also composed of a few famous names. One of them that I did recognize is Starcaller Astrylian, the creator of Rawr. We've seen this impatient bear before in the firelands quests and in the raid gear of ICC. Pretty much, any programs or websites that calculate gear optimization originated because of this druid.

Other matches I found were:
Challe Tebrilinde - picture
Rainiara the Kingslayer - picture
Yoori - (No photo available but it looks like Yoori has created 100 alts, and the only class not created has been druid, so either they stopped playing or its a little joke?)
Malothas - picture
Corselle - picture
Bonesaw - picture


      So if you've got a Beta key go out and explore! These aren't the only Vanguard NPCs and I'd bet my guild vault that they aren't they only named NPC easter egg in the new expansion. There's a whole herd of other NPCs out there! Let me know if any of y'all know these guys, or heck, if any of you are readers. :)

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Friday, September 12, 2014

Why You'll Pay 2,000 Gold For Gems in Warlords of Draenor

     I hate to be a doomsayer for anyone used to buying gems for under 300g, but it looks like we have some changes coming in WoD. At the same time, I'm not sure if this is good news or bad news for those who decided to keep Jewelcrafting as a profession or not. But it looks like we're going to see 2,000 gold gems in Warlords of Draenor.

2,000 gold, Gems, Jewelcrafting, Warlords of Draenor, WoD, Beta, WTBGold
Get shocked now, so you can prepare later, and share in the wealth. :)

     Did a little talking about this on the YourWoWMoney podcast, but I just ran some numbers. The rare gems for WoD cost 50 Taladite Crystals, 10 Sorcerous Air, and 5 Warlord of Draenor Herbs. Taladite Crystals at max level are crafted from 20 Blackrock ore and 10 True Iron, yielding 10 crystals. So, essentially you'll get 1 crystal for 3 ore. Sorcerous Air is a byproduct of crafting, so it's worthless and it's price will be entirely dictated by demand, competition, and server size. Expect prices to be pretty high initially, and settle in somewhere in the 10g-200g range depending on your server. Ore routes from my testing give 600-900 ore per hour, so we'll see about the same prices at the start of the xpac, in the 2g-5g range, maybe leveling out back to 1g or maybe not (we don't know enough about long-term demand yet to figure out that equilibrium but we can assume what people will put the ore up for at release).

50 Crystals = 150 ore = @2g, 300g  @5g, 750g
10 Sorcerous = @10g, 100g  @200g, 2000g
5 Herbs = 10g
Total ~ 410g-2760g

Currently, with the prospecting mechanic we all know and love are used to, you can generally get 1 rare gem from 20 ore. In MoP, we're seeing gems at 100g to 300g with a mat cost of 20g for a stack of Ghost Iron. When Lore first announced that Jewelcrafting and Gem prices would be higher because Blizzard was reducing the number of slots in gear, who would have thought they were going to do it by increasing the mat cost  x10? Share this with any JC friends and let me know in a comment what you think.

Long story short, on a high pop server, we're looking at gems that cost a minimum to craft of 400g, and a maximum of almost 3000g.  And depending on where sorcerous prices stabilize at (I'd expect 25-40g personally), you should be expecting gem prices in the 1,000g to 2000g range FOR THE ENTIRE EXPANSION. Start saving.

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Monday, July 28, 2014

What You Should Know About the Alliance and Horde AH Merger

We have a bombshell, ladies and gentlemen. That's right, come 6.0, the neutral AH is being abolished and the Alliance and Horde Auction Houses are going to merge. I'll give you a minute to freak out, run around the room with your arms flailing, and then come on back and we'll figure out what this faction AH merger means.


     Ok ok, this breaking news is a couple weeks old aleady, but I did want to do a full blog post on it, and I'm sure some of y'all may not know. First, yes, it means you will be able to buy and sell things to the horde if you're Alliance, and vice versa. What it DOESN'T mean is that the world is ending, WoW is exploding, or the Auction Housing are going to be destroyed. So, what have we got here?
     On every realm, we'll essentially be going through a realm merger, where population increases and competition increases, pushing down prices of most markets slightly. Raise your hand if you've been through a realm merger. Wasn't as bad as you thought, was it? If you haven't, essentially, the few days beforehand, everyone gets nervous, the auction house starts to go a little crazy, and then the merger happens. The three days after the merger, everyone yells at each other to "GET OFF MY REALM," makes awkward one-word combinations of the two realms' names, while the AH is adjusting to the increased competition. Eventually AHers get tired if bidding wars and buying each other out to prove who is top dog (aka. someone runs out of money). After four days...everything is fine.

Will prices fall?
     Yes, but not necessarily on everything, it won't be anything to worry about because you might actually be making more profit in the long run. So, if you're a miner or herbalist, chances are you already have a lot of competition. Even on a low-med pop, 6-10 farmers are out and about. So, a merger doubling 8 miners to 16 won't affect the market as much as Blacksmithing, where the number would double from say 3 major competitors to 6. Of course you'd have the smattering of 10 or 20 half-hearted posters, but I'm talking about the people who run their professions like they own it. (People like you, the kind are prepared and read blogs)

But Why Would I Be More Profitable?
     So, prices generally fall according to the inverse log of the number of people on the server. Blah blah blah, math, what this means is that if you double the number of people, the price won't be cut in half, but less than that. If you triple the people, prices will be less than a third of what they were. Taking Sky Golems as an example, on the day they were released, on low pop realms, they were selling for 300-400k gold, and on high pop realms like Stormrage, they were at 60-80k within a few hours.
Left:  Graph showing inverse log function.
Right: Google related image search. Nailed it, Google. Nailed it.
  -_-
So, let's say you've been selling 10 gems a day for 150g each. 1500g in revenue. Well, when the population doubles, if you stay on your game, you can expect 20 gems a day, but prices won't be cut in half. So, 20 gems a day at (for instance, but realistically) 100g each, which would total to 2,000g in revenue.

But That's Just Revenue. What About Profit?
     Yah, this eats into low-profit-margin crafted professions a lot more that it does other trade professions,  true. Miners could essentially mine forever, since small servers are now medium pop and mediums are now large. However, with WoD, they're changing the structure of professions to be higher priced on average. Fewer gem sockets, by itself, raises the price of each individual gem. With items like Sorcerous Earth, and the Alchemical Catalyst, there seems to be incentives to deplete materials by selling goods to other profession users rather than using them yourself (or building up your Garrison or course). Either way, this expansion should not be a "dump all raw materials from Halfhill on the AH." The professions you know and love now are being altered to sell for a higher price in the future. Still, it's early. It's Beta.

     So, am I worried about this? A little bit, but not really. There will be a pretty significant adjustment, especially for people on servers who have 15% Horde and 85% Alliance where the Horde prices would plummet, but in reality, most of those server have been merged already and won't be drastically affected. Furthermore, if you've already been through a server merge, pat yourself on the back, because you know what this is going to be like, except this time, you don't have to deal with all the BS in Trade chat. :P

Thanks for reading my little WoW blog! You can follow me on Twitter here and Google+ Here. Visit my YouTube channel or just subscribe.  I recommend that all goldmakers download the TSM Suite and the UndermineJournalGE addon and you can read my setup guide for that if you'd like. And remember that the key to making gold in WoW is just to

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Every Day.

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