Showing posts with label Dungeons. Show all posts
Showing posts with label Dungeons. Show all posts

Tuesday, April 1, 2014

The Vendor Trash Gold Guide (20,000g/week from Grays)

     Hey there, gold makers! Today I'm going to be sharing a little secret with you that I've had in my goldmaking routine for a while now, and have been using to bring in an extra 20,000g to 30,000g per week. I've had fun, but it's time to share the magic. Turns out, you can make gold, and a ton of it, just by selling vendor grays for ridiculous prices on the Auction House.
World of Warcraft Vendor Trash Gold Guide WoW Make Gold Stormwind
Farewell, Gnimo! We won't be needing you anymore.
      Initially, I just put everything into a 1,000 gold group, and things sold. But then, either on a whim or out of curiosity, I started testing and came up with the price discrimination setup you see below. Price discrimination is where charge more for the same thing, but if someone can pay more and is willing to, you might as well let them, right? (Think Airplane tickets, some people pay $400 while some pay $199. Same flight).  I'm sure the specific numbers would vary depending on the server size, but the whole point of this is capitalizing on curiosity and accidental purchases.

     Open world farming is awful for grays, so head to dungeons. If you're farming just for grays, then I only recommend doing 1 run of each of the following six instances, but if you're also going for cloth, mats, and transmog, then go ahead and do 3-5 of each of these, although be warned that multiple runs of six dungeons will take a while. Otherwise, it's pretty quick. The goal of this route is a shotgun approach; you're not going to get all of one kind, but you're going to get a few from each expansion's vendor list. (i.e. Most of the vendor greys from the Wrath of the Lich King have a "Frozen/Frigid/Frost XXX" theme)

Making Gold Gray Items WoW Warcraft TradeSkillMaster TSM 2.0 Accounting
Also, the Crochet Hat looks amazing if you're a fisherman.
     Each of the following dungeons will require at least 40 free bag slots, so have room. To start head off to Deadmines located in Southern Westfall, then run Uldaman in northern Badlands, and then head over to Zul'Farrak which you can get to easiest from the Uldum portal. After you mail your ZF stuff in Gadgetzan, MAKE SURE to do the Ruins of Ahn'Qiraj located in Silithus. One run through there will usually net about 20 unique vendor greys! Follow that up with Tempest Keep: Botanica out in eastern Netherstorm (it's the northern ship) and Halls of Lighning in Storm peaks.

      I avoid Mist of Pandaria and Cata content just because the vendor loot there are things that people see or remember, and therefore recognize as trash, whereas some of this is less recognizable, and when you post it for 3,000g, has the same effect as things like the Ruby Shades, which sell regularly for 17,000g, despite being white items. It makes people wonder, "Is this something being taken out of the game? What the heck, I have 300k gold."

     One last thought before I share my TradeSkillMaster Import lists. If you're a terrible person, you can set the Codex of Greater Heal and similar items at the same prices as the corresponding glyphs on your realm and unfortunate newbies will buy them. [Go to the Crafting tab of TSM, the nuts and bolts icon, click on materials, scroll down until you find Codex of Greater Heal, and then right click and enter in dbmarket(item:21284) ] made a decent chunk off this until my conscience got the better of me. Better to just post them for 1,000g as "Memories of Yesteryear's Patches." People still buy. (meh, probably still newbie mistakes)

TSM 2.0 Import Group Items
1. Vendor 1000 gold
     This group is your run of the mill items. Wicked Claw, Troll Sweat, and Protective Pavise. Fun or good looking items, but nothing you would write home for. For all of these, keep a post cap of 1, a high minimum price 50% of each groups normal price, and have a maximum of about 50% over. So, for this group my setup is 595g min, 995g normal, 1595g max. It's still somewhat arbitrary, play around on your server's economy.
11384,11385,11391,11392,11394,11395,13824,1504,1506,1507,1520,18222,18223,18224,18512,19938,21222,21224,21225,21281,21284,21285,21287,21289,21297,21299,21302,21307,22525,25374,25375,25376,25377,25397,25399,25418,25421,25426,25428,33424,33426,36801,3779,3780,3784,3785,3793,3794,3800,3802,3804,3806,3950,39513,3962,3964,3966,3967,3968,3986,4017,4021,4022,4023,4093,4582,4784,4787,4867,5114,6293,7073,8146,8747,90792
2. Vendor 2000 gold
     Here, you have the same general level of mediocrity as group 1, but these are either a little bit cooler looking, a little bit cooler sounding, or they're rarer/harder to get.
11404,13819,21226,2215,25380,25403,25404,3300,33368,33370,33379,33382,33383,33398,33400,33401,33402,33414,33415,33417,33422,33423,33425,33428,33429,33434,33436,3809,3811,39209,39210,39512,4025,43852
3. Vendor 3000 gold
     I reserve this group for the best pieces - the quality junk that people will really go for, and even though the 2000 gold group is my largest, I get a higher percentage of sales from this group. This is mainly composed of items that would be great transmog gear if you could transmog grays. As such, they're mainly RP items. Things like the Red Defias Mask are fabulous sellers and I'll consistantly sell at least one of those a week. You can find it in Deadmines.
11386,11393,1495,1498,1513,1514,21223,25341,25345,25347,25348,25357,25360,25363,25391,25393,25400,25402,3782,3786,3787,3936,3938,3940,3941,4018,56035,67407,7997,8151,8749,8751,9242
     That's all, good luck in your farming and let me know how you do!

Thanks for reading my little WoW blog! You can follow me on Twitter here and Twitch here. My YouTube channel is growing and has lots of great guides over here. I recommend that all goldmakers download the TSM Suite and the UndermineJournalGE addon for all goldmakers. You can read my setup guide if you'd like. And remember that the key to making gold in WoW is just to 
Search. Craft. Post.
Every Day.

Yep, this was the best April Fools Day trick I could muster. Funny thing is, you'll still make 20,000g-50,000g from transmog, rare items, and battle pets if you do this run that I "made up" for this April Fools day gag, because it's actually what I use for farming a large of diverse gear from multiple ranges. (I try and take care of my readers even when I play a joke on em) Thanks for reading and good luck! 4-2

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Friday, December 13, 2013

How to Make Gold With: Blackrock Caverns (6,500 gold per hour)

Blackrock Caverns Guide Make Gold


Introduction     If you haven't done dungeon farming for gold, get to it! This is a great resource for gold farming, and each dungeon has it's own unique resource, from transmog, to leveling greens, to craftable goods, to rare BoE twink weapons. If you HAVE been around the block and have read a few gold guides before, the reason I started this particular series is because I find it slightly unethical to tell people that they can make "X gold per hour" when the person writing the guide only tests the instance by running it once, twice, or even five times. With 0.5% drop rates on gear, and when the blogger/youtuber extrapolates from a lucky drop, you then go in thinking that lucky Gold per hour is the average, when it isn't. So, I'll be running each dungeon 15 times- 5 times each on 3 differently geared toons (tank, healer, and dps) to give the most accurate information possible. Also, rather than just the gold made I made, you'll also be getting pretty much everything you'll need to know about the dungeon to prepare yourself for your goldmaking journey. I hope you find it useful, that it raises the bar for gold bloggers out there, and that everyone reading this demands more from dungeon guides you read in the future. Enjoy!


Blackrock Caverns

     Oh, who doesn't love Raz (RAZ SMASH), the sweethart? BRC is one of the first dungeons you run in Cata and is a surprisingly good farm thanks to 1) lots of mobs being tightly grouped together, 2) ever-in-demand cata 77-79 BoE greens, 3) lots of humanoids for embersilk cloth, and finally 4) the ability to use the Potion of Treasure Finding get an extra 500-1,000 gold per hour. The dungeon is located in the interior eastern ring of Blackrock Mountain. To get to it, run into the the southern entrance of the mountain, once inside follow the right wall around until you get to a corridor, and then at the split take a right. The entrance is straight ahead.

The Stats

Run time: <11 minutes
Bag Slots Req'd/run: 25
Mailbox: Searing Gorge-Iron Summit(N)
Main Loot: 77-79 Greens
Vendor @ Instance: No


Boss Count: 5
Lootable Enemies: 97
Mob Level Range: 82-85
Run Back Req'd? No, portal@3rd boss
Dangers: Evolved Zealots,
     Shadow Prison debuff





Walkthrough

     I like to start off pulling a the first big group together and killing all the mages and then the first boss. The first boss' Skullcracker isn't a problem anymore, so just burn him. Raz has a nice trick where as long as you DPS the other guys a little, he'll finish em off whenever he gets released (Raz hits harder than you do, but feel free to help him out...or loot, whatever). This saves a decent amount of time if you're going for speed, or if you're running on a low dps class. After you cross the bridge, you'll an fight Evolved Twilight Zealot (big monster guys). Kill these quick! They do an ability that knocks out 60% of your hp, so guess what two hits will do. :)
      Anyways, take a right after the zealot (away from Corla) for a couple extra mobs, kill another Evolved zealot down the ramp, burn Corla, then round up the huge pack of zealot humonoids by hiding behind a pillar and just AoE them all down. After you cross the next bridge (thanks Raz!) don't kill the boss immediately. Make a ring and a couple small stops along the perimeter looting the 19 mobs there; I got a Blue or Green from them almost every single run for some strange statistically deviant reason. To kill the Karsh Steelbender, hold him in the fire and single target him. Easy Peasy.
     These next packs can actually be pretty tricky if you aren't paying attention. Gathering up the 6 Twilight Obsidian Borers will give you 6 or more stacks of Shadow Prison that end up ticking for 24k damage per second each if you're moving. This hurts at 90. So even though you're in a hurry, stand still until the debuff falls off or is low. You can handle running around with a stack or two, but it's remarkable how quickly things can spiral with those guys so watch your debuffs after the forge. Also, I've found it much more efficient to skip Beauty and her pups entirely.
      Finally, for the run back there is a portal, although it is a little hidden. Just run to the forge room where you killed Karsh Steelbender, and it's located in the corner. It will take you all the way to the entrance. The run should take somewhere in the range of 7-11 minutes.

Profit-Results:

     For this test, AMAZING!  But first there are three things you can do to increase your gold take on this dungeon. First (and my only recommendation) is to use a Potion of Treasure Finding. I got an average of 2.8 chests per run from the 97 mobs with a minimum of 0 chest drops per run, and maximum of 7. The loot contained within averages out to a +850 gold gain per hour. Also, if you're not hurting on DPS, you can equip the Golden Fleece and the Golden Moss for an extra ~150g/hr and 300g/hr respectively, but since you actually have to click around and pick up all the gold piles, I dunno. I'm just too ADD for all that. I prefer speed.
     In this 15-run test we earned

"Cash" - 433g
     Gold - 312g
     Vendor Trash - 183g
     Repairs - (62g)
Loot - 16,494
     Greens - 12,673g (71 @ an average 172g/item)
     Blues - 3,821g (15 @ an average 253g/item)
     Embersilk Cloth - 2060g (497, 33/run)
Chests - 2,597g
     Embersilk Cloth - 218
     Volatile Life - 8
     Volatile Fire - 31
     Volatile Water - 7
     Volatile Earth - 15
     Volatile Air - 15
     Pyrite Ore - 16
     Elementium Ore - 10
     Greens - 4 @ 224g avg
Total: 19,524g
GOLD PER HOUR: 6,508g

Conclusion

     This is a fantastic dungeon for making gold, especially if you have a decent-dps Tailor who can get some extra cloth off the mobs. Greens are almost always in high demand, and you can even sell them for more than the prices listed recommend by the undermine journal. Jim, over at PowerWord:Gold recommends selling them most at 245 or 395 a piece and has kept those price points since Cata. You'll make fewer sales, but will make more per sale, so it's your call (adjust your prices depending on how often you farm up gear). If there's anything you think I left out of this one that could have made it better or more thorough, feel free to leave me a comment.
      Thanks so much for reading! I'll see you next time [btw, sorry for not posting in a while; I'm getting married in a few weeks and have been moving, blah blah first world problems] You can follow me on Twitter here and YouTube here (Want to see a video of the most efficient way through the instance? Well lucky you!) Until next time remember that the key to making gold in WoW is just to

Search. Craft. Post.
Every Day.

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