Showing posts with label How To. Show all posts
Showing posts with label How To. Show all posts

Wednesday, June 4, 2014

12,500 GOLD WITH BASTION OF TWILIGHT

     Do you have a level 90, decent gear, and know how to play your class? Good! Then read on and let's make over TEN THOUSAND gold per hour in Bastion of Twilight, the level 85 Cataclysm raid.


     This method has actually been around for a while, and is known as BoE farming, but with the new change where you can run 10 instances in an hour, this run is particularly profitable. While most dungeons take more about 10 minutes to clear once you run back to the entrance, this one is just one room and is a very quick in-an-out so you can kill everything and reset it all to get the full 10 runs. As far as strategy goes, we're going to go to Twilight Highlands, enter the raid, and just clear the first room of mobs and hope that we get some good epic drops (and a boatload of Embersilk Cloth). The cheaper items like the trinkets sell for around 500 and more expensive transmog items sell for 2500g on most servers because they're amazing and no one really goes out here much anymore. Oh, and sometimes level 85s use these for their stats.

     For my test I ran the dungeon for a full hour. The room consists of 48 total mobs: 4 stationary up front, two lines of 5 patrolling mobs, and four rings of 8 rogue-caster...things. They all have between 400k and 1.5 million health and melee for about 15-30k so they're not too bad but if you pull the whole room, just be ready. I recommend killing one group at a time. Even slow and steady, a pack at a time, one run is over in 4 minutes. Oh, and there are two mobs in the hallway that have a double chance of dropping epics. Kill those before you leave.

Dat Second Wind
     Over the course of one hour I was able to clear the room 8 times. Since I was testing several different pulling strategies and died (embarrassingly) about 20 times in the process, I see no reason why you couldn't make 10 runs. Still, a test is a test so we'll stick with my results and I won't extrapolate. I gathered 5 epics and 30 stacks of Embersilk Cloth. You can expect more if you're a tailor and have Northern Cloth Scavaging.

Possible Loot
   499 g - Bracers of the Dark Pool
   733 g - Unheeded Warning
   866 g - Phase-Twister Leggings
1,597 g - Carbine Crossfire
1,975 g - Tsanga's Helm
2,897 g - Soul Blade
9379 g - Heaving Plates of Protection
2526 g average (1722 excluding high/low)
Loot from Test
   733 g - Unheeded Warning
1,597 g - Carbine Crossfire
2,264 g - Chelly's Staff of Dark Mending
2,897 g - Soul Blade
2,897 g - Soul Blade
1,380 g - 30 Stacks Embersilk Cloth @46g/stack
1,000 g - Greens/DEs/Gold drops
Total
12,768 g
That's all for this run. Although we won't get a good measure of an average drop rate until we get ~30 epics, we've gotten enough to start getting an idea. If 5 drops/400 kills holds true, you should get 1 more Epic if you do 2 more clears to get your 10/hour. Although, why stop at just 1 hour? This would add an additional (est) 2,500 g to your total, bringing the value of this dungeon per hour up to 15,000g. SO GET TO IT! Farm your heart out. :D

Thanks for reading my little WoW blog! You can follow me on Twitter here and Google+ Here. Visit my YouTube channel or just subscribe.  I recommend that all goldmakers download the TSM Suite and the UndermineJournalGE addon for all goldmakers. You can read my setup guide if you'd like. And remember that the key to making gold in WoW is just to 

Search. Craft. Post.
Every Day.

<Prev: How to Make Gold in Patch 5.4.8                                        Node Changes in Warlords of Draenor Alpha: Next>

Thursday, May 22, 2014

What's New in 5.4.8 and How to Make Gold

     Welcome to Patch 5.4.8, everybody! So, what's new? Honestly, there aren't a whole lot of changes as you can tell by the number of decimal points, but there are enough to influence us for a little bit and to talk about them. So let's do that, shall we?

Intro
     If any of you played back in Lich King, or have run Icecrown Citadel in a while, you'll notice a huge buff when you enter that instance: Strength of Wrynn if you're Alliance or Hellscream's Warsong if you're Horde. ICC was released on December 8th, 2009, and by patch Patch 3.3.2 when the entire instance was open a majority of the players were still banging their heads against it ("[2] DKillerz - "LFM Gearscore 8000+ required!" ...shoot me now), so Blizzard decided to buff it. They did something similar, yet opposite, in Dragon Soul with a raidwide nerf, the Power of the Aspects.

Patch 5.4.8, How to make gold, WTBGold, Reckles, Xuen
5.4.8: Get buffed enough to solo Xuen...maybe...probably not...unless you're a Blood DK
News
     Now, one of the goals of the Blizzard is to get everyone playing regardless of whether they raid or not, so they're trying something new this time. Instead of nerfing raid bosses or buffing raiders, they're instead allowing all players to double upgrade their gear again. So, rather than being able to upgrade an epic 2/2, you'll be able to upgrade it 4/4. Also, Heirloom BoA Gear from Garrosh is buffed 8 ilvls higher. In short, everyone will be able to be quite a bit stronger if you farm up some valor and do your daily quests or heroic scenarios. If you don't like doing dailies how can you get all that valor though?
     
     To see the second big change, take a trip on out to the Timeless Isle. Chances are, it's more packed with PVP-killing action and rare farming than you've seen it in the past couple months. (If you haven't read my article on Sha-crystal farming on the Timeless Isle, go do that now, it'll be important in a second) You can now trade in 3000 Timeless Coins for 100 Valor at Mistweaver Ai by purchasing Deeds of Valor. These stack with the Valor of the Ancients buff, although the Heart of the Valorous buff didn't seem to make it to live.

     So, we've got people back out in the Timeless Isle farming their hearts out for Deeds of Valor, and we've got buffed up raiders killing and disenchanting more gear than ever before. What does that mean for you and your goldmaking opportunities right now and in the future? Well...

Sha Crystal, TUJ, The Undermine Journal, Patch 5.4.8, Maelstrom Crystal
Maelstrom Crystal History
     1. Sha Crystals are at the highest they're ever going to be...ever again. People are going to be farming up Sha Crystals on the Timeless Isle, and with better gear more people are going to be disenchanting gear in from Siege of Orgrimmar. Since, the demand for Sha Crystals has gone down, we can expect that prices will fall. (Note: gearing and enchanting insta-90s may initially offset/stabilize this drop in demand, but I personally wouldn't bet on it). So absolutely sell any Sha Crystals you have right now before prices plummet uncontrollably. Or you could convert them into Mysterious Essences, except

GCE, Greater Celestial Essence, TUJ, The Undermine Journal, WTBGold
Greater Celestial Essence History
     2. Mysterious Essences are also the highest they're ever going to be...ever again. With a new expansion comes a dramatic fall in demand for the secondary resources for last xpac's enchants. Greater Celestial Essences dropped from 60g to 20g, and not only that but they hardly ever sell. Unload your Mysterious Essences.

Hypnotic Dust, TUJ, The Undermine Journal, Spirit Dust, WTBGold
Hypnotic Dust History
     3. Spirit Dust will boom. Blizzard has designed Patch 5.4.8 so that the entire player base is buffed up, out and about, and killing things. With that comes greens to disenchant. As a major leveling component, Spirit Dust, which currently sells for under 1g each, is likely to be pushed a smidge lower. However, if Cataclysm, and MoP are any examples, then we can expect that once people stop farming dust, but people still need it to level professions and get a few basic Enchants here and there, that the price of Spirit Dust will go from it's current price to somewhere in the range of 5g-15g each and the supply falls lower than demand.

BUT

Here's the monkey wrench, and hopefully some of you Enchanters spotted it already. If Sha Crystals Drop to 15 gold in the first week or two of the expansion, and Spirit Dust jumps up to 15 gold in the same time frame, what's the obvious answer? Well, there's two that pop up immediately.

Next Expansion's Annoying Enchanting Requirements:
MoP Full Breakdown
     So, Spirit Dust is trying to be as expensive as Sha Crystals and will sell the fastest on almost every realm (highest relative demand out of the enchanting mats).  Then, if you're farming old Pandaria dungeons, rather than just disenchanting your BoP boss drops and BoE Blues, you will "have to" completely shatter them down into dust. While this seems silly it adds that extra "ugh" hassle to farming old content. However, it may not be necessary at all because of the future-

MoP Shatter Check
      This expansion is the first we've had with a full conversion, and right now, Enchanting mat prices are kept in line with the Shatter, where you destroy a Crystal or Ethereal Shard to break it down and sell it into the occasionally more valuable and definitely more in-demand Mysterious Essence. In WoD though, we should keep our eyes out for huge discrepancies between Crystals, Shards, Essences, and the then more valuable Spirit Dust, especially in the first couple months before and after WoD is released. The Invisible Hand should drive Sha Crystal prices up to the point where they match the value of Spirit Dust, whevever it ends up at. So, if Spirit Dust gets to 15g each like Hypnotic is, then someone would be willing to pay 270 gold per Sha Crystal, since each crystal yields 18 dust. A more reasonable 5g value would give you 90 gold crystals, 45 gold shards, and 15 gold essences: about what we're at now. Depending on your stock, and how things go, Sha Crystals may rise in value and it could be very smart to invest heavily in Sha Crystals.

Conclusion
      Ok, so it may have sounded like I went back and forth or lied to you here. There was a method, I promise. I started with the premise "There will be a small permanent increase in the supply of Sha Crystals from Patch 5.4.8" and then used a few different available models to try and figure out what will happen now and into the next expansion, Warlords of Draenor. Funny thing is, that some models say sell all your Sha Crystals now, because they'll all be worthless, while others say that since Spirit Dust will go up in value 500%, so will Sha Crystals.  As we approach the next expansion, this is the type of thing you'll be reading on forums from people trying their best to make sense out of everything going on with the coming expansion. It was an in-depth look at a very simple example showing how varied your answers can be. Essentially, the point of this article is "there are lots of correct and contradicting right answers when it comes to WoD speculation. Make money now how you know you can, and learn about WoD, but don't stress about any one blogger's method." We'll give you our best insights but only gameday will know for sure.
     So, how am I going to profit from this? What are my actual personal recommendations? I think Crystal, Shard, and Essence prices will fall, Essences less so, but I can still profit by selling my current stock right now, since I don't have a huge supply, and then just stay out of the enchanting material market until it bottoms out and enter again around patch day. On WoD release, I think everything will plummet like we've seen before, but since we have the first full conversion/arbitrage system in place for enchanting, there will be a demand for goods. I'll buy anything above dust right after launch and hide it away somewhere for a month. After a month, when everything evens out and those are worth double or triple I sell and make some cash. Alternatively, I might be off the mark and Mysterious Essences will be the old world mat of choice, and be the driving force, but luckily the same basic rules apply since it's a full conversion. But that's just me and my speculation.
     Either way, I'm betting 100g that they remove one of the Shatters from the game.


Thanks for reading my little WoW blog! You can follow me on Twitter here and Google+ Here. Visit my YouTube channel or just I recommend that all goldmakers download the TSM Suite and the UndermineJournalGE addon for all goldmakers. You can read my setup guide if you'd like. And remember that the key to making gold in WoW is just to 

Search. Craft. Post.
Every Day.

<Prev: Should We Sell Glyps in Warlords of Draenor?

Tuesday, April 1, 2014

The Vendor Trash Gold Guide (20,000g/week from Grays)

     Hey there, gold makers! Today I'm going to be sharing a little secret with you that I've had in my goldmaking routine for a while now, and have been using to bring in an extra 20,000g to 30,000g per week. I've had fun, but it's time to share the magic. Turns out, you can make gold, and a ton of it, just by selling vendor grays for ridiculous prices on the Auction House.
World of Warcraft Vendor Trash Gold Guide WoW Make Gold Stormwind
Farewell, Gnimo! We won't be needing you anymore.
      Initially, I just put everything into a 1,000 gold group, and things sold. But then, either on a whim or out of curiosity, I started testing and came up with the price discrimination setup you see below. Price discrimination is where charge more for the same thing, but if someone can pay more and is willing to, you might as well let them, right? (Think Airplane tickets, some people pay $400 while some pay $199. Same flight).  I'm sure the specific numbers would vary depending on the server size, but the whole point of this is capitalizing on curiosity and accidental purchases.

     Open world farming is awful for grays, so head to dungeons. If you're farming just for grays, then I only recommend doing 1 run of each of the following six instances, but if you're also going for cloth, mats, and transmog, then go ahead and do 3-5 of each of these, although be warned that multiple runs of six dungeons will take a while. Otherwise, it's pretty quick. The goal of this route is a shotgun approach; you're not going to get all of one kind, but you're going to get a few from each expansion's vendor list. (i.e. Most of the vendor greys from the Wrath of the Lich King have a "Frozen/Frigid/Frost XXX" theme)

Making Gold Gray Items WoW Warcraft TradeSkillMaster TSM 2.0 Accounting
Also, the Crochet Hat looks amazing if you're a fisherman.
     Each of the following dungeons will require at least 40 free bag slots, so have room. To start head off to Deadmines located in Southern Westfall, then run Uldaman in northern Badlands, and then head over to Zul'Farrak which you can get to easiest from the Uldum portal. After you mail your ZF stuff in Gadgetzan, MAKE SURE to do the Ruins of Ahn'Qiraj located in Silithus. One run through there will usually net about 20 unique vendor greys! Follow that up with Tempest Keep: Botanica out in eastern Netherstorm (it's the northern ship) and Halls of Lighning in Storm peaks.

      I avoid Mist of Pandaria and Cata content just because the vendor loot there are things that people see or remember, and therefore recognize as trash, whereas some of this is less recognizable, and when you post it for 3,000g, has the same effect as things like the Ruby Shades, which sell regularly for 17,000g, despite being white items. It makes people wonder, "Is this something being taken out of the game? What the heck, I have 300k gold."

     One last thought before I share my TradeSkillMaster Import lists. If you're a terrible person, you can set the Codex of Greater Heal and similar items at the same prices as the corresponding glyphs on your realm and unfortunate newbies will buy them. [Go to the Crafting tab of TSM, the nuts and bolts icon, click on materials, scroll down until you find Codex of Greater Heal, and then right click and enter in dbmarket(item:21284) ] made a decent chunk off this until my conscience got the better of me. Better to just post them for 1,000g as "Memories of Yesteryear's Patches." People still buy. (meh, probably still newbie mistakes)

TSM 2.0 Import Group Items
1. Vendor 1000 gold
     This group is your run of the mill items. Wicked Claw, Troll Sweat, and Protective Pavise. Fun or good looking items, but nothing you would write home for. For all of these, keep a post cap of 1, a high minimum price 50% of each groups normal price, and have a maximum of about 50% over. So, for this group my setup is 595g min, 995g normal, 1595g max. It's still somewhat arbitrary, play around on your server's economy.
11384,11385,11391,11392,11394,11395,13824,1504,1506,1507,1520,18222,18223,18224,18512,19938,21222,21224,21225,21281,21284,21285,21287,21289,21297,21299,21302,21307,22525,25374,25375,25376,25377,25397,25399,25418,25421,25426,25428,33424,33426,36801,3779,3780,3784,3785,3793,3794,3800,3802,3804,3806,3950,39513,3962,3964,3966,3967,3968,3986,4017,4021,4022,4023,4093,4582,4784,4787,4867,5114,6293,7073,8146,8747,90792
2. Vendor 2000 gold
     Here, you have the same general level of mediocrity as group 1, but these are either a little bit cooler looking, a little bit cooler sounding, or they're rarer/harder to get.
11404,13819,21226,2215,25380,25403,25404,3300,33368,33370,33379,33382,33383,33398,33400,33401,33402,33414,33415,33417,33422,33423,33425,33428,33429,33434,33436,3809,3811,39209,39210,39512,4025,43852
3. Vendor 3000 gold
     I reserve this group for the best pieces - the quality junk that people will really go for, and even though the 2000 gold group is my largest, I get a higher percentage of sales from this group. This is mainly composed of items that would be great transmog gear if you could transmog grays. As such, they're mainly RP items. Things like the Red Defias Mask are fabulous sellers and I'll consistantly sell at least one of those a week. You can find it in Deadmines.
11386,11393,1495,1498,1513,1514,21223,25341,25345,25347,25348,25357,25360,25363,25391,25393,25400,25402,3782,3786,3787,3936,3938,3940,3941,4018,56035,67407,7997,8151,8749,8751,9242
     That's all, good luck in your farming and let me know how you do!

Thanks for reading my little WoW blog! You can follow me on Twitter here and Twitch here. My YouTube channel is growing and has lots of great guides over here. I recommend that all goldmakers download the TSM Suite and the UndermineJournalGE addon for all goldmakers. You can read my setup guide if you'd like. And remember that the key to making gold in WoW is just to 
Search. Craft. Post.
Every Day.

Yep, this was the best April Fools Day trick I could muster. Funny thing is, you'll still make 20,000g-50,000g from transmog, rare items, and battle pets if you do this run that I "made up" for this April Fools day gag, because it's actually what I use for farming a large of diverse gear from multiple ranges. (I try and take care of my readers even when I play a joke on em) Thanks for reading and good luck! 4-2

<Prev: Wildstar Beta: Is it the Warcraft Killer?                                                Happy Birthday WTBGold!: Next>

Thursday, January 16, 2014

The Long Strangle: What Options Traders and WoW Players Can Learn From Each Other

     At Columbia, I learned a bunch of fun and excitingly mathematical ways to evaluate companies and securities. In short, I learned an overview of the ways people with PhDs make money on Wall Street, and looking at the WoW markets, there are some interesting parallels to the superb traders. My favorite strategy I learned in school is a form of arbitrage, called the "Long Strangle," and hopefully, by the time I'm done explaining, you'll understand the concept of the trade. While you probably won't want to get out and execute one right then and there, hopefully I will have convinced you to sign in to World of Warcraft and "execute" on your warrior.

It's funny cause they sound the same.
     If at any point you want this post gets too Econ-y for you, feel free to read my Guide to Blackrock Caverns or Guide to Leveling Battle Pets for Profit. The first step in this is to understand what a Call Option is. Let's say everyone thinks Twitter stock is gonna stay at about $50 a share but you somehow know it'll go up to $100.  In essence, you pay $2.70/share in order to buy a option contract that gives you the right to sell 100 shares of Twitter next month at NEXT month's prices that you buy at THIS months prices. If prices go above $50, you can redeem/exercise your contract, and if they don't then you lost $270 bucks. If you hit your goal of $100 though, then you make $5000 minus your fees because 100 shares x $100 (final selling price) - 100 shares x $50 (initial purchase price).

No money, no money, no money, MONEY!
     So, this has risk involved, since you don't really know that Twitter is going to hit $100. or even stay above $50, where the call options become valuable as you see in the chart. What if you're "Bearish?" Then we use a Put Option. If you think Twitter is going to cease to exist in a month (lolz), then buy a Put at $50 for (it won't be the same price but it's usually close) $2.70. It does the opposite; it allows you to buy a share at next months prices at this months prices rather than sell them. So, everything is essentially the same, but you make money when prices go down. If Twitter went down to $20 dollars a share, in a month, we would exercise the option for 100 shares x $50 (initial purchase price) - 100 share x $20 (final selling price) = 3000. If the price went up, we'd lose our initial $270.
Money, money, money, No money....  :(
     Again, we got a lot of risk, and here's where I start to get excited (and where I start to peak my head into the World of Warcraft, almost there guys!) Y'all have heard about battle pet arbitrage? Well here's my favorite for of arbitrage IRL. When you combine these two and buy a call and a put at the same time, you have something called a straddle, which works ok; it pays off if the price moves but you lose a lot if the price doesn't. My favorite though is the "Long Strangle." Since options are markets too, what you do is search for under-priced calls and puts. So for instance, sometimes you'll find the aforementioned $2.70 at say $1.00. In the above examples, we bought both options at the same "strike price" of $50, but you can buy an option at any price you want to (The math changes, but I'll keep the example simple.) So, rather than buying both of them at $50, the you buy a Put at a higher one, of $80, and a Call at a lower price of $40. The two then add up to form a flat positive return (equal to how undervalued they were), and they give increasing returns beyond $40 and $80. Neat, huh?
...Money, Money, Money, Money, Money,...
     Just to be clear, the above graph is not realistic as the calls and puts pictured would have dramatically higher prices IRL, and thus much lower returns, but the shape and general idea is the same:

You are combining two otherwise risky techniques in order to provide security and make positive income no matter what you do.

     Now, if you were absolutely waiting for a form of arbitrage in Warcraft (that's not what I'm here to talk about) fine, here's a form or low-risk cross-market trading. Buy a battle pet that you get a really good deal on. Then, start a level one toon on another server (not a high population server as pet prices are low on those). Cage the pet and sell it there. Take your gold and buy as many other underpriced pets with your earnings as you can. Addons like TheUndermineJournal GE are great for giving tooltips for this. Sell the purchased pets on your home realm. If you started with a pet you bought for 3,000g and sold it for 4,000g. Then you bought four pets for 1,000g each and sold each of them for 1,500g on your home realm, then you started with 3,000g and finished with 6k. May take a couple days but really it's just logging in and out for a couple minutes.

BUT!

     That's not the point. What I wanted to say after explaining the long strangle, is that in WoW you should combine different techniques, professions, and strategies so that you're not only always making money, but so that you're risk of being broke and thus unable of making money in the future is reduced. We've all been inundated with ads showing how to get rich quick with penny stocks or how to win in the Forex or options markets. They'll show you the ins-and-outs of calls but buying them will always have risk. Similarly, if you focus on Jewelcrafting alone, you're at the mercy of your competitors. One person with too much time and gold on his hands (and a guild vault of gems) can come in and completely bottom out the market, and keep it that way for as long as he/she likes. If you don't believe me, go to Stormspire.net and read some of the horror stories. That's why I love both low-risk strategies (hard to go wrong with mining) and diversity of income sources.

     By low-risk strategies, I mean traditional profession crafting and posting. The simple professions crafts like current PvP crafted armor are a lot easier to price and sell than rare Burning Crusade gem cuts. For posting strategies, if someone posts a flask for 10g less than everyone else on Tuesday, I probably won't undercut them, and will instead post above them since my goods will sell anyways, but doing that increases the risk of not selling out my inventory, as does buying someone out. Higher-risk strategies that I avoid are things like market takeovers, where you control an entire market for an extended period of time. I also avoid large-scale resets in areas like gems, glyphs, (and now blacksmithing, cause that didn't end up going very well), because, like in options, while you stand to make a large profit if it all goes well, maneuvers like that carry needless risk if you can get rich either way.

My answer and recommendation to goldmakers is to use multiple progressive income streams.
1. Have your initial source of income be from professions. It's how the game is designed.
         How I recommend setting up TSM for professions
2. From there, you can branch out to farming your favorite dungeons and raids for battle pets and transmog.
         YouTube: 17,000 Gold Per Hour in Feralas?
3. Level an alt for more professions. You've got a stable income by now, so make the first part bigger by leveling an alchemist, tailor, engineer, or inscriptionist.
4. Find something fun you want to do and incorporate in. I like leveling and selling battle pets. You can be a master of halfhill though. Work around in the TCG market or play around with old crafts like Fortune Cards. Or do your research and become a master of the high-risk strategies that I so vehemently avoid so that you can implement them without as much risk. Fun little niche markets like this are great ways to keep learning and increasing your gold income while doing so.
        Easy Trick For 25% Experience Boost to Leveling Pets


I'm gonna leave it at that though. Thanks for reading my little WoW blog! You can find me on Twitter Here, and on YouTube Here. I strongly suggest you download the TradeSkillMaster addon and the UndermineJournal GE Addon. My brief setup guide is here, feel free to email or tweet any questions. And remember that the key to making gold in WoW is just to

Search. Craft. Post.
Every Day.

<Prev: 5 Ways to Make Gold With Justice Points


*I don't own Twitter stock and am not promoting or bashing the company.
Also, for the love of Garrosh, this is not financial advice. I am sharing with you what I read in my textbooks to enlighten and entertain.

Saturday, December 28, 2013

Leveling My Pacifist: Levels 1-14 (Herbalism+Mining)

     If you've been following me on Twitter, you might have heard a while back that I started the ridiculously daunting task of rolling a purely Pacifist toon. I first heard about these from an article back in Cata, and it always sounded like something that was really the essence of the game; creating personal RP-related xp-grinding goals and achievements and seeing if you can follow through. Long story short, Pacifist toons level all the way from 1-90 without killing a single mob, so that's purely from mining, herbalism, exploration, delivery quests, and Oh yes Archaeology. On the gold making side of things, I currently have on toon with mining and another with herbalism, and logging back and forth when I could do both on the same toon is getting really old, so it's time to roll a full time gathering druid; might as well cross off somethin from my WoW bucket list while I'm at it, right?

500 gold to the first commenter who gets the joke.
      What really surprised me about this whole journey so far is that, even at level 14, this character has taken on a life of her own. While, yah, it has been very slow, mining your way to cap...as you might expect. But think about it, back on our first toons, before we knew how to play, leveling felt slow, and it took us (or at least me) a couple hours of playing just to level once. Now with full set of BoAs people can go from level 1-20 in thirty minutes if they really push it. THAT USED TO TAKE THREE DAYS! Thing is, now, people then complain about how easy this is to do. With this Pacifist character, and when you actually give in to the time commitment, it brings back "the good old days" of slow and steady leveling. I'm currently at 21 hours played (probably 5 of those spent tabbed out in Stormwind) and I feel connected to this druid in a way that I definitely do not to my powerleveled 41 mage.
     Alright, down to brass tacks. You wanna join in on the fun? Here's what I recommend. First off, commit to not killing anything. Take any abilities that have any chance of doing damage off your bars. My bars consist of Rejuv, Nourish, Shapeshift, Prowl, and Shadowmeld. I recommend having autoattack somewhere but just not keybound, so that if you're accidentally attacking something, you can click your autoattack off before you accidently kill something and ruin the whole experiment. But all that's the boring stuff, right? You wanna know how to level. Ok? Ok.

Levels 1-4: 
     Honestly, this bit was pretty simple, once I figured it out. I started out thinking "Alright, I got a Pacifist! I'm gonna Mine my way to 90! Wooo! Not gonna kill anything!" Went to go learn the profession of mining and the trainer said "18 copper, please." While that's a pitiful amount, I was doing this character independantly, and going full RP with it, otherwise what's the point? So I went to go do a quest. The quest said kill 5 spiders. No thank you. I went to do another. Collect a windchime from the Furblog chieftain's corpse. Dammit. So here's the deal, intro quests have you killing piddly stuff. However, there is a ton of land to explore that will grant you 15%-20% xp per section. So, go spend an hour running around all the different starting zones in (Alliance bias here) Elwynn Forest, Dun Morough,Teldrassil, and Azurmyst Isle. For bonus points, do the lvl 10+ zones like Bloodmyst Isle and Westfall. Pick up any quests that you can, and if they're not too far out of your way, go ahead and complete em. Use your judgement on this.

Ugh, let me take my "Ding" screenshot in peace, Mr Mrglglrl
Levels 4-10:
     For this section, I stayed in Elwynn Forest, did all the quests in and around Goldshire, and just mined and herbed my heart out. Honestly, I can't imagine doing this with any race other than a night elf because Shadowmeld is amazing. Also, being able to throw a heal on and run away is fantastic when that is on cooldown. With rested XP and it takes roughly 50 nodes to level (opting not to use BoAs for this toon) so it goes pretty quick and even gray nodes give the same XP, at least at these levels. If you like to keep the rested XP buff up, you can gather until rested falls off, hearth to stormwind, log off for the day, and let rested accumulate, and then continue the next day - slow and steady for this playstyle never hurts.
     What surprised me about this is that after a while, it wasn't just mining. The fact that I couldn't kill the mobs added an interesting element to the mix. It was similar to the horror games where you don't have a gun and only have a flashlight, so you have to start thinking and planning more ahead of time. I dunno, maybe other Pacifists can chime in here but it was more than just a mining route. You have to think about where you're gonna go and play a game of Splinter Cell with the mobs aggro radius. I reccomend it.

Levels 10-12:
     Did a little experimentation at level 10. Went over to Westfall to try and see if I got more XP from higher level nodes since I was capped out on my professions, and there would be higher XP quests over there. Turns out, the nodes give the same XP and the aggro radius from the mobs is so much larger that you waste a lot of time running back from the graveyard. Sure, there is a little bit of XP from a quest here and there, But I think the best course of action is not to move on to the next area until you outlevel it by 2-4 levels so that all of the quests in the zone are available and you can safely run around. Back to Elwynn forest.

The Singing Sunflower is optional. Actually, I'm about to kill it.
Levels 12-14:
     Ran back to Goldshire. Farmed up a bunch more. Yada yada. Also, it's worth noting that even though these are basic lvl 1 herbs and this toon is walking from node to node, this toon has earned over 1,000g so far and has 3,000g worth of goods on the AH.

Conclusion and Future Techniques
     If anything is ever too hard, or I stop gaining experience, I can just unlearn mining and herbalism and start over again. A really interesting thing about this character that I absolutely love is that, unlike my warrior or any other character that I play where it's "kill-kill-kill as fast as I can" there is this Buddhist, Zen-like quality where you sit back and accept the grind. It will take time, so you do it, and it ends up not actually taking as long as you think when you accept it. Then once you do, it actually starts to be more fun than the the alternative because it makes you think and strategize. Funny. Worthwhile mindset to carry over into goldmaking as well.


Thanks for reading my little WoW blog! You can find me on Twitter Here, and on YouTube Here. I strongly suggest you download the TradeSkillMaster addon and the TheUndermineJournal GE addon. My brief setup guide is here, feel free to email or tweet any questions. And remember that the key to making gold in WoW is just to

Search. Craft. Post.

Every Day.

<Prev: Holiday Reflections from a Newb                                             5 Ways to Make Gold With Justice Points: Next>

Friday, December 13, 2013

How to Make Gold With: Blackrock Caverns (6,500 gold per hour)

Blackrock Caverns Guide Make Gold


Introduction     If you haven't done dungeon farming for gold, get to it! This is a great resource for gold farming, and each dungeon has it's own unique resource, from transmog, to leveling greens, to craftable goods, to rare BoE twink weapons. If you HAVE been around the block and have read a few gold guides before, the reason I started this particular series is because I find it slightly unethical to tell people that they can make "X gold per hour" when the person writing the guide only tests the instance by running it once, twice, or even five times. With 0.5% drop rates on gear, and when the blogger/youtuber extrapolates from a lucky drop, you then go in thinking that lucky Gold per hour is the average, when it isn't. So, I'll be running each dungeon 15 times- 5 times each on 3 differently geared toons (tank, healer, and dps) to give the most accurate information possible. Also, rather than just the gold made I made, you'll also be getting pretty much everything you'll need to know about the dungeon to prepare yourself for your goldmaking journey. I hope you find it useful, that it raises the bar for gold bloggers out there, and that everyone reading this demands more from dungeon guides you read in the future. Enjoy!


Blackrock Caverns

     Oh, who doesn't love Raz (RAZ SMASH), the sweethart? BRC is one of the first dungeons you run in Cata and is a surprisingly good farm thanks to 1) lots of mobs being tightly grouped together, 2) ever-in-demand cata 77-79 BoE greens, 3) lots of humanoids for embersilk cloth, and finally 4) the ability to use the Potion of Treasure Finding get an extra 500-1,000 gold per hour. The dungeon is located in the interior eastern ring of Blackrock Mountain. To get to it, run into the the southern entrance of the mountain, once inside follow the right wall around until you get to a corridor, and then at the split take a right. The entrance is straight ahead.

The Stats

Run time: <11 minutes
Bag Slots Req'd/run: 25
Mailbox: Searing Gorge-Iron Summit(N)
Main Loot: 77-79 Greens
Vendor @ Instance: No


Boss Count: 5
Lootable Enemies: 97
Mob Level Range: 82-85
Run Back Req'd? No, portal@3rd boss
Dangers: Evolved Zealots,
     Shadow Prison debuff





Walkthrough

     I like to start off pulling a the first big group together and killing all the mages and then the first boss. The first boss' Skullcracker isn't a problem anymore, so just burn him. Raz has a nice trick where as long as you DPS the other guys a little, he'll finish em off whenever he gets released (Raz hits harder than you do, but feel free to help him out...or loot, whatever). This saves a decent amount of time if you're going for speed, or if you're running on a low dps class. After you cross the bridge, you'll an fight Evolved Twilight Zealot (big monster guys). Kill these quick! They do an ability that knocks out 60% of your hp, so guess what two hits will do. :)
      Anyways, take a right after the zealot (away from Corla) for a couple extra mobs, kill another Evolved zealot down the ramp, burn Corla, then round up the huge pack of zealot humonoids by hiding behind a pillar and just AoE them all down. After you cross the next bridge (thanks Raz!) don't kill the boss immediately. Make a ring and a couple small stops along the perimeter looting the 19 mobs there; I got a Blue or Green from them almost every single run for some strange statistically deviant reason. To kill the Karsh Steelbender, hold him in the fire and single target him. Easy Peasy.
     These next packs can actually be pretty tricky if you aren't paying attention. Gathering up the 6 Twilight Obsidian Borers will give you 6 or more stacks of Shadow Prison that end up ticking for 24k damage per second each if you're moving. This hurts at 90. So even though you're in a hurry, stand still until the debuff falls off or is low. You can handle running around with a stack or two, but it's remarkable how quickly things can spiral with those guys so watch your debuffs after the forge. Also, I've found it much more efficient to skip Beauty and her pups entirely.
      Finally, for the run back there is a portal, although it is a little hidden. Just run to the forge room where you killed Karsh Steelbender, and it's located in the corner. It will take you all the way to the entrance. The run should take somewhere in the range of 7-11 minutes.

Profit-Results:

     For this test, AMAZING!  But first there are three things you can do to increase your gold take on this dungeon. First (and my only recommendation) is to use a Potion of Treasure Finding. I got an average of 2.8 chests per run from the 97 mobs with a minimum of 0 chest drops per run, and maximum of 7. The loot contained within averages out to a +850 gold gain per hour. Also, if you're not hurting on DPS, you can equip the Golden Fleece and the Golden Moss for an extra ~150g/hr and 300g/hr respectively, but since you actually have to click around and pick up all the gold piles, I dunno. I'm just too ADD for all that. I prefer speed.
     In this 15-run test we earned

"Cash" - 433g
     Gold - 312g
     Vendor Trash - 183g
     Repairs - (62g)
Loot - 16,494
     Greens - 12,673g (71 @ an average 172g/item)
     Blues - 3,821g (15 @ an average 253g/item)
     Embersilk Cloth - 2060g (497, 33/run)
Chests - 2,597g
     Embersilk Cloth - 218
     Volatile Life - 8
     Volatile Fire - 31
     Volatile Water - 7
     Volatile Earth - 15
     Volatile Air - 15
     Pyrite Ore - 16
     Elementium Ore - 10
     Greens - 4 @ 224g avg
Total: 19,524g
GOLD PER HOUR: 6,508g

Conclusion

     This is a fantastic dungeon for making gold, especially if you have a decent-dps Tailor who can get some extra cloth off the mobs. Greens are almost always in high demand, and you can even sell them for more than the prices listed recommend by the undermine journal. Jim, over at PowerWord:Gold recommends selling them most at 245 or 395 a piece and has kept those price points since Cata. You'll make fewer sales, but will make more per sale, so it's your call (adjust your prices depending on how often you farm up gear). If there's anything you think I left out of this one that could have made it better or more thorough, feel free to leave me a comment.
      Thanks so much for reading! I'll see you next time [btw, sorry for not posting in a while; I'm getting married in a few weeks and have been moving, blah blah first world problems] You can follow me on Twitter here and YouTube here (Want to see a video of the most efficient way through the instance? Well lucky you!) Until next time remember that the key to making gold in WoW is just to

Search. Craft. Post.
Every Day.

<Prev: 20k per week Alysrazor Runs                                                             Holiday reflections from a Newb: Next>

Tuesday, November 12, 2013

Why You Should Be Selling Alysrazor Runs



Alysrazor, Firelands, Patch 4.2, Alysrazor Wallpaper, WTBGold

     Alysrazor is one of those quintessential bosses from the Firelands raid; she loves Ragnaros, is made of fire, has fire abilities, spits fire everywhere, avoid fire by fire the fire, and she fire fire Mcfirefire. In other words, if you did this raid when it was current, you were pretty sick of the colors orange and red by the time it was all over. Luckily for goldmakers, there's so much of the nasty stuff on the ground that even at level 90 with ilvl 500+, people still have a lot of trouble soloing this boss. That's where the goldmaking opportuntiy is.



     The goal of killing this boss is to get the ground mount Flametalon of Alysrazor, which looks absolutely fantastic for those who have flame-theme transmog sets. And before you ask, no, this is not the mount that looks like Alysrazor, that's the Smoldering Egg of Milagazor which drops off Rag (the purple one is from the Firelands Achieve). As far as profit potential goes, I recommend either posting out 5k/run or just letting people offer their own amount. You'll get haggled either way, but with the offer version, you'll occasionally get a nice 10k run offer.
     (Math Break: This mount has a very low drop chance, 2%,  and if a comparable epic ground mount is worth ~100k, then each Aly kill has an expected value of 100,000g/50 or 2,000g. However, people who want the mount and are willing to pay for the run will very rarely be risk averse or risk neutral, and instead internalize a higher drop chance for the mount than it actually has - i.e. they'll feel lucky - and will be willing to pay more for it because of that. So, because they feel lucky they feel like it has a 10% chance of dropping, and the run is worth 100,000g/10=10,000g. If they can get a run for 5k, that's a half-off discount and both parties walk away happy; they don't have to fly through those stupid rings and you get more than the expected value of the run.)
   
STRATEGY
     Start off the fight behind the boss as she will claw the ground whenever she's near it. I personally like to grab the last three feathers so I'm always close to Aly's tail, but that's personal preference. DPS her and fly through the first four rings that spawn before immediately returning to the ground to kill the two hatchlings. These adds take 1000% extra damage for a brief period but if you don't kill them, begin to just absolutely wreck you. When they enrage, they are very naughty little baby birdies (I've solo tanked Garrosh with no problem on my Guardian Druid, these guys wreck him). So kill em quickly with the buff and get back into the air. If your flight buff falls off, grab a feather and you should get boosted back up. From here it's just 2 minutes of flying through rings and staying in bounds until the tornado phase.
     The rings themselves give an 8% haste buff and refresh your ability to fly. When you get 25 stacks of the buff, you get an extra 75% crit. Because of this, if you're super-geared, some people just skip the hatchlings all together and kill Alysrazor before the tornados, but why risk that when you're selling the run, right? If you're having trouble with rings, an easy way to do them is to start above and behind Alysrazor until one spawns. Then, without moving, aim for it and fly straight forward. After you hit the ring, hold or tap spacebar a little bit to get back up in the air, so you can get your bird's eye view (lolz, get it?). Repeat this process of going ring to ring. However, if you have good reflexes, and can manage to follow your rotation while flying behind her without doing the aforementioned ring-to-ring strategy, you'll probably get more damage in. Really though, if you're terrible at rings, don't worry, just relax, because everyone was terrible at first. Give it a couple attempts. :)
   
One of my favorite guide pictures from when this was current.
Too bad the arrows are pointing in the wrong direction.
     For the tornado phase, you land and deal with a billion types of fire on the ground and the fact that you can't see anything over the sheer amount of particle effects on your screen. The goal here though is to strafe around in a big circle and follow a tornado. If you do so, you should avoid most of the damage. The middle lane tonado is best since it's closest to your speed, but be aware that you will catch up to it, so don't be one of the countless raiders out there that didn't let go of their "run" key and died by hugging a flaming tornado. Also, you can still hit Aly while she's flying overhead, but if you need to focus on where your feet are then feel free to do so. With a geared dps toon, she should drop pretty easily after some practice, and either you or your customer will eventually have a shiny new mount!

CONCLUSION:
     All in all, I like this mount run; 5 minutes of haggling, 5 minutes of flying, and 5 minutes of fighting for 5,000g is a pretty decent deal when an efficient mining route brings 3,000 gold per hour. I would prefer it to be a guaranteed drop, but maybe then everyone would already have the bird. It's not at the top of my to-do list, but this is definitely something that I can do once every week and is more fun and exciting than an SSC run. Eventually, people will have high enough gear/ilvl that even the worst players will be able to solo her, but until that day comes, an opportunity for profit exists.
     Thanks for reading my WoW blog, everybody. You can follow me on Twitter HERE, Google+ HERE and you can subscribe to my YouTube channel HERE.  Until next time, remember that there is no true secret to making gold in World of Warcraft. All you gotta do is

Search. Craft. Post.
Every Day.

< Prev: Farming Sha Crystals on the Timeless Isle                                    6500 Gold with Blackrock Caverns: Next>

Sunday, September 8, 2013

Countdown Wrapup: How To Prepare for and Make Gold in Patch 5.4

For the past two weeks, we've been doing a series about preparing for Patch 5.4. If you've read everything, then thanks for following along, and I applaud you; it's been a lot of information.

/clap

With Patch 5.4 at our doorstep, it's time for an abridged recap of everything you need to know to make gold with the auction house, crafting, and with no professions, 1) in case you missed a few posts, 2) to correct any changes Blizzard has made on the PTR or any accidental reporting errors on my part, and 3) to provide a link you can bookmark and easily come back to in the next few weeks, since many of these tips will be valid goldmaking strategies for Patch 5.4 for the first month or two.


The Build Up

Step 1: Sell off 522s and Spirits
     Unload any crafted 522 armor you have, Haunted Steel Headguards, Quillen Hide Helm, etc. While TheUndermineJournal.com states the median price in the 25k range, the moving price for both helms and boots has dropped to about 18,000 so post in that range if you want them to sell (my recommendation, servers vary and of course yours may be different).
     Sell your Haunting Spirits if you have any. Their prices are mirroring Blood spirits trend so they should plummet to 1000g in the second week, 600g in the first month, and bottom out to 300g in month two. Don't get caught holding the bag. There's still a week left to make gold with spirits before the opportunity is gone.

Step 2: Build up an inventory of crafting mats
     The new daily cooldowns for tailoring, blacksmithing, and leatherworking require a lot of basic materials: 1 Trillium bar, 10 Bolts, and 2 Hides. In addition, the new ilvl 476 crafted PVP gear will need about 50% more mats to make than the old ilvl 458 stuff. So, stock up now on cloth, ghost iron, trillium, or hides before prices jump up. Trillium's increase will influence Living Steel's price, but since no crafted gear requires it, expect Living Steel's demand to drop until about October 10th, when the first Engineers are able to craft the Sky Golem/Sky Claw mount, and the price will rise some. The new mount requires 30 Living Steel and 30 Stabilized Lightning Source, the new Engineer daily cooldown.

Step 3: Get enhancement professions ready
     Generally, this refers to Jewelcrafting, but Enchanting and Inscription as well. Glyphs are getting a rework so that'll be covered later in the guide, but include those mentally here too. If you're prepared, you could potentially make 20,000 gold an hour from jewelcrafting as a few people did in patch 5.2. Here's why. Many of the classes' spells are changing, and because of this, lots of players will need to reforge, regem, and re-enchant when they log in after 5.4 drops. In addition, with everyone running Siege of Orgrimmar on Normal and Flex immediately,  they'll be getting replacement gear en masse, which needs optimization.
     Prospect a large stockpile of gems, cut a stack or two of each of the solid-color pure-stat cuts, and then look at your server's history, read my rundown of spell changes, and determine if my list of recommended mixed cuts (crit/agi, haste/agi, haste/int, spirit/int, and mastery/str, along with block and parry cuts) makes sense to you. If not, head on over to Stormspire.net and see if any other seasoned JCs have other input. You can make a ridiculous amount of money here in the first two or three days.
     Other professions should follow the same general advice and build up an inventory of materials, have basic sure fire sellers precrafted, and study your market for any specialty items.

Step 4: Noodle Cart Prep Work
     Patch 5.4 is introducing an easier way to buff up: Noodle Carts. In short, they let one person become a vendor (Blizz keeps the gold, whamp whamp) and people buy multiple max level food buffs from them, rather than just the one use that the raid feasts have. They're more efficient than feasts, but still requires a royal ton of materials. Moreover, everyone will be doing the same quest chain to get these mats all at once, so you can load up on them beforehand (since the materials will probably sell out) and mark em up to 500-1000% the normal price. No one wants to spend 20 minutes flying around just to farm out 5 Wildfowl Breasts. The quest chain is pretty long so I expect most people to take a break after the "Noodle Cart Kit" but I put together a Google Document outlining all the mats for each kit so you can farm all the mats for everything if you choose to own the entire Noodle Industry.
Google Doc Preview

Noodle Cart Kit
(Materials) - (Cart Kit Requirements)
5 Tiger Steak - 5 Charbroiled Tiger Steak
10 Juicycrunch Carrots - 5 Sauteed Carrots
5 Jade Lungfish - 5 Swirling Mist Soup
5 Giant Mantis Shrimp - 5 Shrimp Dumplings
5 Wildfowl Breast - 5 Wildfowl Roast
5 Ginseng - 5 Ginseng Tea




PATCH 5.4 RELEASES - GARROSH MESSES $@&% UP


The Post-Release Hustle

Step 1: Jewelcrafting Sellof
     If you're a JC, get everything posted up. Depending on how crazy the AH is, this could be a small time commitment, or it could be a full-time thing. We'll see, although honestly I don't think it will be quite as ridiculous as the 5.2 rush was. Follow TheUndermineJournal.com, WoWuction.com, or Stormspire.net for news from your server and others on what price trends are going on and what demand for different gems is looking like. If you use TSM 2.0, make sure you have your Cancel scans set up; you will be undercut often.

Step 2: Profiting from Battle Pets and LFR
    Four new tradeable battle pets drop from LFR and Flex that will sell very well on the Auction House: Droplet of Y'Shaarj, Gooey Sha-ling, Blackfuse Bombling, and Kovok (baby Garalon, Eeeeee!) Additionally, any boss drops that you don't need can be disenchanted for Spirits of War, the new version of Haunting Spirits. These will start off very expensive (10k+) and then slowly become more reasonably priced, so sell them as soon as possible. Make sure to run Flex, Normal, and LFR Siege of Orgrimmar as soon as you can on as many toons as you can in the first week or two. LFR part four won't come out for a while, but keep running these for your chances. They're adorable and good pets that you'll be able to sell for a bundle, especially if you take 45 minutes and level up to 25 before you AH them.

Step 3: Grinding New Glyph Patterns (Corrections)
     42 new glyphs have been added,  but these aren't learned on a daily cooldown for once!  These recipes are learned from killing mobs, similar to Jewelcrafting meta recipes. Some of the glyphs are Bind on Pickup from Pandaria mobs and some are Bind on Equip from Timeless isle kills. El from ElsAnglin put together a great comment on which glyphs drop where. If you can get your glyph toon geared above ilvl 500, go to the Timeless isle and grind there. If you can't, grind your favorite 90 pandaria spot, then switch to your main, and grind Timeless Isle on that toon. On my original post, I made a big deal about bind on pickup, but it looks like you can mail patterns from Timeless Isle between toons.

Step 4: Noodle Cart Quests
     So, you posted up all the mats for noodle carts before the patch was released, now it's time to actually learn the recipe for the cart itself and sell those, because they'll be overpriced themselves. The quest chain starts northeast of the lake in Timeless Isle. Here's a guide I put together about how to get the noodle cart.


The short version is run Temple of the Jade Serpent, kill the bonus boss, go to Halfhill, catch sacks in the Imperial Granary, and run Stormstout Brewery. But watch the video, cause you might have to redo a step or two otherwise, cause there are a few tricky parts. When you get the +300 kits, but a few on the Auction house and you should make a very decent profit for the first couple weeks as all the lazy people procrastinate on doing the full quest chain.

Step 5: Timeless Isle Pets
     There are going to be 12 great (read: profitable) pets dropping from rares and elites on the Isle in Patch 5.4 (couldn't get the filter to show only the 12, but you'll get the idea). You'll also be able to purchase some new pets with Timeless Coins, which drop off NPCs (x10-40) and Bloody Coins, obtained from killing players (x1). Oh, and of course, Blingtron 4000 is finally dropping a pet. Hazaa!

Lil Bling Bling

If you need a map of all the rares, Wowhead has a great guide here. As you can see, they're all on the perimeter, so rare farming is just a nice Un'goro-style route around the outside, rather than zig zagging around like in Isle of Giants. 
     Clarification: The Celestial Tournament reward pets, the Celestialets, are NOT cageable, so you will not be able to sell them, as I alluded to in the first version of my pet post, before I was kindly corrected.


And that's it. Each of these step should be able to, by themselves, be able to earn 50k at least in the first week if you spend just a little bit of time working on them. If you call in sick to work all week (I'm sure your boss will understand) then the sky is the limit. Good luck, everyone. Remember to subscribe to this lil ole WoW blog, follow me on Twitter, and until next time remember to 

Search. Craft. Post.
Every Day.

P.S. I also wanted to say, sincerely, thank you for all the comments, tweets, and general support from you all. WTBGold has been growing recently because of y'all spreading the word and I really appreciate it. I look forward to helping more people start and continue their goldmaking journey. 

Thursday, September 5, 2013

Countdown to Patch 5.4 - 4 Days: Making Gold With 20 New Tradable Battle Pets

     Some people like to make gold on the auction house, some like to use professions or mob grinding, but a select few get bored of all that jazz and turn to more creative means: using Whiskers the Rat or a Lashtail Hatchling to make a massive stockpile. That's right, don't think I forgot about you Battle Pet aficionados, and don't think Blizzard did either. Patch 5.4 is currently introducing 92 new Battle pets according to WoWhead, of which 20 will be tradable. And yes, finally, Blingtron 4000 is dropping a pet!

Lil Bling is the cutest thing EVER!

Celestial Tournament:
     This blog is dedicated to goldmaking, so I want to focus on that aspect and how people who prefer pet battling could go about making gold in 5.4, but there is one thing I wanted to touch on first that is worth mentioning, and luckily it could be fairly profitable. Blizzard has introduced a really neat addition called the Celestial Tournament. This is a single-person non-PVP weekly scenario that requires you to have fifteen level 25 pets in order to enter (recently hotfixed from a requirement of thirty). While in the tournament, you fight one round of 3 legendary NPCs, and then a second round of the four celestials in pet form. You can choose the order of your fights during each round, but the trick is, that you have a debuff preventing you from healing or reviving any of your pets during the entire scenario. In short, have a lot of max lvl pets (The minimum recommended "all goes well" number for completion is 21). Upon finishing the scenario you recieve 1 Celestial Coin, and for 3 coins each you can buy the Battle Pet versions of the four Celestials ("Celestialets") Yu'lon, Xuen, Chi'Ji, and Nuizoa. So, get to leveling if this interests you. Unfortunately, Blizzard has stated that these new Celestialets are not tradeable, so we won't be able to sell cute little Xu-Fu, Cub of Xuen. Whamp whamp.

Battle Pet Rundown:
     In the spirit of "OMGITSANEWPATCHTHERESSOMUCHTODO!" I'll try and sort this list by easiest to hardest. Here's what you need to know to get the best pets in Patch 5.4. These are the pets that you can attain, cage, and immediately sell on the AH to make some decent cash. Most new pets sell for an absurd amount of gold when they're first released, so if you find a way to obtain a few of these, feel free to share your secrets in the comments!

Things You're Going to Do Anyways
     You're probably going to run LFR, but make sure you also try to run Flex every week too, and make sure you pick up a daily Blingtron somewhere. Not only is he adorable, but his new pet is actually pretty OP.


Lil Bling - He makes it rain. As in, that's actually an ability he uses. What more do you want?!
Gooey Sha-ling - Get your very own sha! Deals good damage and reduces healing, so it should be good for Celestial Tournament bosses with healing abilities, according to MestMistel. Drops from Sha of Pride in Wing #1: Vale of Eternal Sorrows, on LFR and Flex.
Droplet of Y'shaarj - Sha: now comes in purple! Also, it's an elemental pet with magic, aquatic, humanoid, and undead abilities. I'm all kinds of confused with this guy. Y'shaarj is a jerk. Anyways. Drops from Sha of Pride on Flex, Normal, and Heroic, but not LFR.
Blackfuse Bombling - Adorable walking mine. Drops from Siegecrafter Blackfuse in Wing #4: Downfall, on all difficulties. The LFR and Flex won't be released for another ~40 days though, just FYI.
Kovok - Oh my god, we get a mini-Garalon! This guy is actually really overpowered from the videos I've watched, to the point where I'd expect it to be nerfed a little. He has Pheremones (about 200 dmg to all pets for 4 rounds) a poison, and a poison-modified bash. He's like Lil Ragnaros on steroids. Anyways, he drops from Paragon of the Klaxxi, Wing #4: Downfall.

While You're Out and About-Rare Drops
     There are plenty of rares and elites on the Timeless Isle, just like there were on the Isle of Giants, and some of them drop pets. The coolest look ones are the pandaren spirits, although the Darkmoon Faire has some new goodies as well.

Ruby Droplet - Red Pandaren Spirit dropped from Garnia at the Ruby Lake. My personal favorite, and I might even just camp this one for a little bit; I have a thing for red though. Good undead skills. To access the mountain top, attack an albatross, and have it carry you.
Ominous Flame - Blue (kindof) Pandaren Spirit dropped from Foreboding Flame in the Cavern of Lost Spirits. 
Jademist Dancer - This guy is absolutely cute as a frickin' button, and has a very decent aquatic setup with Acid Rain->Rain Dance->Steam Vent x2. These don't drop from rares, but just normal elite mobs by the same name, so feel free to grind some out.
Dandelion Frolicker - And we finally get sprite pets! These drop from Scary Sprites, another elite creature located on the Isle. Not impressed by this guy's skill set, but hey, who doesn't want to own a sprite after grinding out Alani?
Moon Moon - First off, props to Blizz for the meme reference. lolz. Possible drop from killing the new Darkmoon Faire boss, Moonfang.


Grindy Things
     In the Timeless Isle there are two new main currencies, Timeless Coins and Bloody Coins. Timeless drop off mobs at a rate of about 10-40 per mob. Bloody drop off people after turning in 7500 Timeless coins for a special trinket that turns you Hostile to both factions. Every kill, whether Alliance or Horde, grants you 1 Bloody Coin.

Harmonious Porcupette - This little guy is sold from Mistweaver Ku in the Timeless Isle for 7500 Timeless Coins at Revered reputation with Emperor. You'll be getting coins anyways, by doing your dailies and spending time on the Isle. Might as well spend it on this pet ASAP and put him on the AH within the first couple of days. Rep can be grinded out by killing Yaungols (i.e. Black Prince Rep 2.0)
Vengeful Porcupette - For the vengeful version, talk to the Bloody coins vendor, Speaker Gulan. This required 2500 coins. Grindy Grindy. You can try and survive on your own, but much like farming Kokron mats, it's easier to team up for this. Timeless Isle is going to be a wild place to be for the next couple of weeks.


Gameplan:
     In my opinion, Pet Battling is an entirely personal gameplay style, so it's up to you. I will be focusing on the more profitable aspect of selling gems and enchants on the first day or two, but if you don't have a JC, and enjoy pets, this could be very lucrative. Several guildies sold 3 or 4 of the Spectral Porcupettes for over 12,000g each when those were new, and they hadn't even leveled them up. So, you have options:
     Option 1- Find one thing that you're good at or enjoy doing. For instance, you're just awesome at Timeless Coin farming or can make the rounds of the rare elites like a boss. Just do that one thing and load up on a bunch of one type of pet and be the go-to guy (or girl) for that on your server.
     Option 2- Focus on everything pet related. Figure out a route that works for you that lets you hit everything I've listed here. Note: I left out a few of the boring/repetitive pets.
     Option 3- Do the main questline, work on the story, and do whatever else you feel is important, but keep pet farming in the back of your head so that you can earn a little extra from it. For instance, if you're running around the Isle and see a Scary Sprite or Jademist Dancer, for the first week or two, it's worthwhile to stop and kill it until prices fall on the pets.
     Either way, any of the pets you farm out should sell for 10k pretty easily, worst case, you spend 45 minutes leveling them to 25 and THEN sell them for 10k. It shouldn't be very difficult to farm out 5 or 10 of these in the first week if that's what you decide to devote yourself to, and there you go: 50-100k gold in a week. Bling Bling.

And that's it guys, hope you enjoyed what is the last full guide of the Countdown series. I'll be doing a wrap up and compiling everything into a nice, clean, pretty (and hopefully short) list for Saturday's post. See you then! I wouldn't be at all hurt if you Followed me on Twitter or shared this with you friends on Facebook. Until next time, remember to 

Search. Craft. Post.
Every Day.

<PREVIOUS Say Goodbye to Inscription's Daily Cooldown!                                                              Wrap Up NEXT>
World Of Warcraft, WoW Loot