Friday, June 20, 2014

Warlords of Draenor Alpha: Alliance Zone and Profession Guides

     The Alpha is two weeks in and is in full swing. So far we've been confined to testing Frostfire Ridge, the level 90-92 Horde starting zone, a sprawling snow-drift-filled expanse filled with towering bone castles and hidden ice caves. After the reset, we'll be able to head down south and begin testing the Alliance area and bring you the Alliance area, Shadowmoon Valley, where the main base of operations is the Temple of Karabor. For the lorehounds out there, this is the same base that will eventually become Illidan's Black Temple.

Temple of Karabor, Black Temple, Shadowmoon Valley, Warlords of Draenor, WoD, Alpha, WTBGold

     My plan for this phase is to explore the questline first. I'm a huge fan of the Alliance and am grateful to be in the Alpha so I want to bring you guys everything you need for professions, but want to do a little due diligence first on the testing front. After that, I'll continue on my Alpha testing professions spree. So far, I've got full guides out on all the Alpha changes with Herbalism and a first look at the Alchemy changes. But the main thing I'd like to let everyone know about is the WTBGold Profession Hub, since any guide I put out will be linked from there for easy reference. It's an easy central location where all video guides can link back: a homepage for Profession Guides on YouTube.

     Alpha Mining Guides and Fishing Guides will be released as soon as possible, and then whichever craftable profession gets the most /cheer's will get leveled next. (Of course if you're looking to make gold right now you can read this or this). I'd like to open this question up to you guys though. What would y'all like to see for the crafted professions? I can either level them 1-600 in order to craft the 4 or 5 items they let you craft when you learn the profession, which takes quite a while since I have to farm the mats (there's no Auction House on the Alpha), or I can just walk you through the profession spellbook like I did with the Alchemy guide after learning 1-700 and put out more guides more quickly. One guide a week or one guide every day or so?

Thanks for reading my little WoW blog! You can follow me on Twitter here and Google+ Here. Visit my YouTube channel or just subscribe.  I recommend that all goldmakers download the TSM Suite and the UndermineJournalGE addon and you can read my setup guide for that if you'd like. And remember that the key to making gold in WoW is just to

Search. Craft. Post.

Friday, June 6, 2014

Warlords of Draenor Alpha: Mining and Herbalism Node Changes

     Noticed an interesting change today while testing on the Warlords of Draenor Alpha, so I thought I'd do a quick post before I go back to grinding out the rest of my profession guides.

Node Updates, WoD, 6.0 Herbalism changes, 6.0 Mining changes,

     After 10 years, it seems like Blizzard has finally decided to update and upgrade the looks of their node spawns! This is not altogether true, actually. I remember at one point there being an option for more sparkles, and then sometime around the release of Mists of Pandaria the extra sparkles became a standard feature, but up until now, it was sparkles or sparkles. Now, we have a new look entirely!
      If you have the gathering profession learned, all nodes have a soft outline around them the color of that herbalism node or mining vein. The glow will turn on and off depending on whether you have "Find Herbs" or "Find Minerals" selected. From far away while the plant is smaller, the outline remains the same pixel size. This has an interesting effect. It's easy to spot initially from a distance because of the "glow," and then you focus more on the graphic of the plant as you get closer because the glow disappears, and as you can see below, the artists have really stepped up their game on the artwork of the herbalism and mining nodes. I've tried to capture it in the pictures, but they look different from far away than they do up close. To keep the load time of this page down, I put the full-size and full-resolution image of that up on one of my new Pinterest boards (I'm trying it out, it's actually kinda fun, lol).
      So, what do y'all think of the new changes? Is this something that you farmers have secretly been begging for? Do you think that it brings World of Warcraft up to the times? Are you going to scream on the forums that it changes the face of the game (herbing does actually have a different feel to it, oddly)? Do you not care about herbs and ore and just want to kill things?  Let me know!
     And as an added bonus, here are the two new herbs from the horde starting zone: Frostweed and Fireweed.

warlords of draenor, frostweed, fireweed, world of warcraft, wtbgold, wod, herbalism
Left to Right: Frostweed and case you needed the help
P.S. Added bonus, I didn't put this up on YouTube, but I had a spare second so I put it up as unlisted. Here's my reaction to getting the alpha invite

Thanks for reading my little WoW blog! You can follow me on Twitter here and Google+ Here. Visit my YouTube channel or just subscribe.  I recommend that all goldmakers download the TSM Suite and the UndermineJournalGE addon and you can read my setup guide for that if you'd like. And remember that the key to making gold in WoW is just to

Search. Craft. Post.

Wednesday, June 4, 2014


     Do you have a level 90, decent gear, and know how to play your class? Good! Then read on and let's make over TEN THOUSAND gold per hour in Bastion of Twilight, the level 85 Cataclysm raid.

     This method has actually been around for a while, and is known as BoE farming, but with the new change where you can run 10 instances in an hour, this run is particularly profitable. While most dungeons take more about 10 minutes to clear once you run back to the entrance, this one is just one room and is a very quick in-an-out so you can kill everything and reset it all to get the full 10 runs. As far as strategy goes, we're going to go to Twilight Highlands, enter the raid, and just clear the first room of mobs and hope that we get some good epic drops (and a boatload of Embersilk Cloth). The cheaper items like the trinkets sell for around 500 and more expensive transmog items sell for 2500g on most servers because they're amazing and no one really goes out here much anymore. Oh, and sometimes level 85s use these for their stats.

     For my test I ran the dungeon for a full hour. The room consists of 48 total mobs: 4 stationary up front, two lines of 5 patrolling mobs, and four rings of 8 rogue-caster...things. They all have between 400k and 1.5 million health and melee for about 15-30k so they're not too bad but if you pull the whole room, just be ready. I recommend killing one group at a time. Even slow and steady, a pack at a time, one run is over in 4 minutes. Oh, and there are two mobs in the hallway that have a double chance of dropping epics. Kill those before you leave.

Dat Second Wind
     Over the course of one hour I was able to clear the room 8 times. Since I was testing several different pulling strategies and died (embarrassingly) about 20 times in the process, I see no reason why you couldn't make 10 runs. Still, a test is a test so we'll stick with my results and I won't extrapolate. I gathered 5 epics and 30 stacks of Embersilk Cloth. You can expect more if you're a tailor and have Northern Cloth Scavaging.

Possible Loot
   499 g - Bracers of the Dark Pool
   733 g - Unheeded Warning
   866 g - Phase-Twister Leggings
1,597 g - Carbine Crossfire
1,975 g - Tsanga's Helm
2,897 g - Soul Blade
9379 g - Heaving Plates of Protection
2526 g average (1722 excluding high/low)
Loot from Test
   733 g - Unheeded Warning
1,597 g - Carbine Crossfire
2,264 g - Chelly's Staff of Dark Mending
2,897 g - Soul Blade
2,897 g - Soul Blade
1,380 g - 30 Stacks Embersilk Cloth @46g/stack
1,000 g - Greens/DEs/Gold drops
12,768 g
That's all for this run. Although we won't get a good measure of an average drop rate until we get ~30 epics, we've gotten enough to start getting an idea. If 5 drops/400 kills holds true, you should get 1 more Epic if you do 2 more clears to get your 10/hour. Although, why stop at just 1 hour? This would add an additional (est) 2,500 g to your total, bringing the value of this dungeon per hour up to 15,000g. SO GET TO IT! Farm your heart out. :D

Thanks for reading my little WoW blog! You can follow me on Twitter here and Google+ Here. Visit my YouTube channel or just subscribe.  I recommend that all goldmakers download the TSM Suite and the UndermineJournalGE addon for all goldmakers. You can read my setup guide if you'd like. And remember that the key to making gold in WoW is just to 

Search. Craft. Post.
Every Day.

<Prev: How to Make Gold in Patch 5.4.8                                        Node Changes in Warlords of Draenor Alpha: Next>

Thursday, May 22, 2014

What's New in 5.4.8 and How to Make Gold

     Welcome to Patch 5.4.8, everybody! So, what's new? Honestly, there aren't a whole lot of changes as you can tell by the number of decimal points, but there are enough to influence us for a little bit and to talk about them. So let's do that, shall we?

     If any of you played back in Lich King, or have run Icecrown Citadel in a while, you'll notice a huge buff when you enter that instance: Strength of Wrynn if you're Alliance or Hellscream's Warsong if you're Horde. ICC was released on December 8th, 2009, and by patch Patch 3.3.2 when the entire instance was open a majority of the players were still banging their heads against it ("[2] DKillerz - "LFM Gearscore 8000+ required!" ...shoot me now), so Blizzard decided to buff it. They did something similar, yet opposite, in Dragon Soul with a raidwide nerf, the Power of the Aspects.

Patch 5.4.8, How to make gold, WTBGold, Reckles, Xuen
5.4.8: Get buffed enough to solo Xuen...maybe...probably not...unless you're a Blood DK
     Now, one of the goals of the Blizzard is to get everyone playing regardless of whether they raid or not, so they're trying something new this time. Instead of nerfing raid bosses or buffing raiders, they're instead allowing all players to double upgrade their gear again. So, rather than being able to upgrade an epic 2/2, you'll be able to upgrade it 4/4. Also, Heirloom BoA Gear from Garrosh is buffed 8 ilvls higher. In short, everyone will be able to be quite a bit stronger if you farm up some valor and do your daily quests or heroic scenarios. If you don't like doing dailies how can you get all that valor though?
     To see the second big change, take a trip on out to the Timeless Isle. Chances are, it's more packed with PVP-killing action and rare farming than you've seen it in the past couple months. (If you haven't read my article on Sha-crystal farming on the Timeless Isle, go do that now, it'll be important in a second) You can now trade in 3000 Timeless Coins for 100 Valor at Mistweaver Ai by purchasing Deeds of Valor. These stack with the Valor of the Ancients buff, although the Heart of the Valorous buff didn't seem to make it to live.

     So, we've got people back out in the Timeless Isle farming their hearts out for Deeds of Valor, and we've got buffed up raiders killing and disenchanting more gear than ever before. What does that mean for you and your goldmaking opportunities right now and in the future? Well...

Sha Crystal, TUJ, The Undermine Journal, Patch 5.4.8, Maelstrom Crystal
Maelstrom Crystal History
     1. Sha Crystals are at the highest they're ever going to be...ever again. People are going to be farming up Sha Crystals on the Timeless Isle, and with better gear more people are going to be disenchanting gear in from Siege of Orgrimmar. Since, the demand for Sha Crystals has gone down, we can expect that prices will fall. (Note: gearing and enchanting insta-90s may initially offset/stabilize this drop in demand, but I personally wouldn't bet on it). So absolutely sell any Sha Crystals you have right now before prices plummet uncontrollably. Or you could convert them into Mysterious Essences, except

GCE, Greater Celestial Essence, TUJ, The Undermine Journal, WTBGold
Greater Celestial Essence History
     2. Mysterious Essences are also the highest they're ever going to be...ever again. With a new expansion comes a dramatic fall in demand for the secondary resources for last xpac's enchants. Greater Celestial Essences dropped from 60g to 20g, and not only that but they hardly ever sell. Unload your Mysterious Essences.

Hypnotic Dust, TUJ, The Undermine Journal, Spirit Dust, WTBGold
Hypnotic Dust History
     3. Spirit Dust will boom. Blizzard has designed Patch 5.4.8 so that the entire player base is buffed up, out and about, and killing things. With that comes greens to disenchant. As a major leveling component, Spirit Dust, which currently sells for under 1g each, is likely to be pushed a smidge lower. However, if Cataclysm, and MoP are any examples, then we can expect that once people stop farming dust, but people still need it to level professions and get a few basic Enchants here and there, that the price of Spirit Dust will go from it's current price to somewhere in the range of 5g-15g each and the supply falls lower than demand.


Here's the monkey wrench, and hopefully some of you Enchanters spotted it already. If Sha Crystals Drop to 15 gold in the first week or two of the expansion, and Spirit Dust jumps up to 15 gold in the same time frame, what's the obvious answer? Well, there's two that pop up immediately.

Next Expansion's Annoying Enchanting Requirements:
MoP Full Breakdown
     So, Spirit Dust is trying to be as expensive as Sha Crystals and will sell the fastest on almost every realm (highest relative demand out of the enchanting mats).  Then, if you're farming old Pandaria dungeons, rather than just disenchanting your BoP boss drops and BoE Blues, you will "have to" completely shatter them down into dust. While this seems silly it adds that extra "ugh" hassle to farming old content. However, it may not be necessary at all because of the future-

MoP Shatter Check
      This expansion is the first we've had with a full conversion, and right now, Enchanting mat prices are kept in line with the Shatter, where you destroy a Crystal or Ethereal Shard to break it down and sell it into the occasionally more valuable and definitely more in-demand Mysterious Essence. In WoD though, we should keep our eyes out for huge discrepancies between Crystals, Shards, Essences, and the then more valuable Spirit Dust, especially in the first couple months before and after WoD is released. The Invisible Hand should drive Sha Crystal prices up to the point where they match the value of Spirit Dust, whevever it ends up at. So, if Spirit Dust gets to 15g each like Hypnotic is, then someone would be willing to pay 270 gold per Sha Crystal, since each crystal yields 18 dust. A more reasonable 5g value would give you 90 gold crystals, 45 gold shards, and 15 gold essences: about what we're at now. Depending on your stock, and how things go, Sha Crystals may rise in value and it could be very smart to invest heavily in Sha Crystals.

      Ok, so it may have sounded like I went back and forth or lied to you here. There was a method, I promise. I started with the premise "There will be a small permanent increase in the supply of Sha Crystals from Patch 5.4.8" and then used a few different available models to try and figure out what will happen now and into the next expansion, Warlords of Draenor. Funny thing is, that some models say sell all your Sha Crystals now, because they'll all be worthless, while others say that since Spirit Dust will go up in value 500%, so will Sha Crystals.  As we approach the next expansion, this is the type of thing you'll be reading on forums from people trying their best to make sense out of everything going on with the coming expansion. It was an in-depth look at a very simple example showing how varied your answers can be. Essentially, the point of this article is "there are lots of correct and contradicting right answers when it comes to WoD speculation. Make money now how you know you can, and learn about WoD, but don't stress about any one blogger's method." We'll give you our best insights but only gameday will know for sure.
     So, how am I going to profit from this? What are my actual personal recommendations? I think Crystal, Shard, and Essence prices will fall, Essences less so, but I can still profit by selling my current stock right now, since I don't have a huge supply, and then just stay out of the enchanting material market until it bottoms out and enter again around patch day. On WoD release, I think everything will plummet like we've seen before, but since we have the first full conversion/arbitrage system in place for enchanting, there will be a demand for goods. I'll buy anything above dust right after launch and hide it away somewhere for a month. After a month, when everything evens out and those are worth double or triple I sell and make some cash. Alternatively, I might be off the mark and Mysterious Essences will be the old world mat of choice, and be the driving force, but luckily the same basic rules apply since it's a full conversion. But that's just me and my speculation.
     Either way, I have 100g that they remove one of the Shatters from the game.

Thanks for reading my little WoW blog! You can follow me on Twitter here and Google+ Here. Visit my YouTube channel or just I recommend that all goldmakers download the TSM Suite and the UndermineJournalGE addon for all goldmakers. You can read my setup guide if you'd like. And remember that the key to making gold in WoW is just to 

Search. Craft. Post.
Every Day.

<Prev: Should We Sell Glyps in Warlords of Draenor?
World Of Warcraft, WoW Loot