Showing posts with label Farming. Show all posts
Showing posts with label Farming. Show all posts

Wednesday, October 29, 2014

Do You Know What "Gold Per Hour" Really Means?

      As many of you know, one of the goals of my blog and YouTube channel is to raise the bar on the quality and ethical standards of gold guides available to World of Warcraft players. Recently, a few people have pointed something out to me. On my Zul'Farrak guide, promising 5800 gold in 23 minutes, Alexander Moor commented with the following.


     Now, it's easy to write this off, as "oh, he just doesn't understand the transmog market." But then you have the surprisingly negative response my good friend Manthieus received with his fantastic 20,000 gold in 30 minutes video. It was the same concept but showed you how to farm up Battered Hilts really effectively. Even Asmondgold, an actual goldmaker and youtuber said "There's no way you're going to be able to get anywhere near 20k an hour here, much less in 30 minutes. Nice job on the clickbait title though, apparently it worked." If you close your eyes, I'm sure you can think of a ridiculous video thumbnail promising a bajillion gold you've seen in the past week or two. We've all come to expect some degree of skepticism from thumbnails and titles even though they're otherwise fantastic gold guides, right?

     I put some thought into this and I don't think there's any "clickbaiting" going on. Rather, there's an understanding among the goldmaking community. When a thumbnail says "Make XYZ Gold Per Hour" what it infers is "increase your potential net worth (liquid gold, inventory, auctionables) by XYZ per hour invested."

    Unfortunately, this doesn't fit on most thumbnails. :P There usually isn't a problem with interpretation either. If you're mining, making gems, or farming cloth, those items will sell pretty quickly and no one has a problem with assuming GPH. When you move on to slower sale items though, like transmog, battered hilts, or battle pets, suddenly you have a sale cycle that can be weeks or months long. As Alexander said at the start, "you have no gold, just some items." Viewers may feel cheated if they don't get immediate gold or at least have auctioning time accounted for in the calculations. This may seem like a silly thing to write a while post over, but if we can manage to resolve this issue over time in the goldmaking community, we can get rid of that nagging feeling of "is this video just trying to scam me?" you have every time you click on a guide or a blog post.

     So, what's our fix?
Do we introduce the new acronym GPHF: Gold Per Hour Farmed in our titles?
Do we stick to the GPH system, for ease of use, but make sure to fully explain in the video or guide the process of selling that particular item for each type of the 120 different Auction Houses?
Do we do nothing and let the haters hate, cause YOLO?

If you have any ideas, let me know. Let's keep making the goldmaking community a better place.

Thanks for reading my little WoW blog! And remember that in the end, the key to making gold in World of Warcraft is just to
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Wednesday, June 4, 2014

12,500 GOLD WITH BASTION OF TWILIGHT

     Do you have a level 90, decent gear, and know how to play your class? Good! Then read on and let's make over TEN THOUSAND gold per hour in Bastion of Twilight, the level 85 Cataclysm raid.


     This method has actually been around for a while, and is known as BoE farming, but with the new change where you can run 10 instances in an hour, this run is particularly profitable. While most dungeons take more about 10 minutes to clear once you run back to the entrance, this one is just one room and is a very quick in-an-out so you can kill everything and reset it all to get the full 10 runs. As far as strategy goes, we're going to go to Twilight Highlands, enter the raid, and just clear the first room of mobs and hope that we get some good epic drops (and a boatload of Embersilk Cloth). The cheaper items like the trinkets sell for around 500 and more expensive transmog items sell for 2500g on most servers because they're amazing and no one really goes out here much anymore. Oh, and sometimes level 85s use these for their stats.

     For my test I ran the dungeon for a full hour. The room consists of 48 total mobs: 4 stationary up front, two lines of 5 patrolling mobs, and four rings of 8 rogue-caster...things. They all have between 400k and 1.5 million health and melee for about 15-30k so they're not too bad but if you pull the whole room, just be ready. I recommend killing one group at a time. Even slow and steady, a pack at a time, one run is over in 4 minutes. Oh, and there are two mobs in the hallway that have a double chance of dropping epics. Kill those before you leave.

Dat Second Wind
     Over the course of one hour I was able to clear the room 8 times. Since I was testing several different pulling strategies and died (embarrassingly) about 20 times in the process, I see no reason why you couldn't make 10 runs. Still, a test is a test so we'll stick with my results and I won't extrapolate. I gathered 5 epics and 30 stacks of Embersilk Cloth. You can expect more if you're a tailor and have Northern Cloth Scavaging.

Possible Loot
   499 g - Bracers of the Dark Pool
   733 g - Unheeded Warning
   866 g - Phase-Twister Leggings
1,597 g - Carbine Crossfire
1,975 g - Tsanga's Helm
2,897 g - Soul Blade
9379 g - Heaving Plates of Protection
2526 g average (1722 excluding high/low)
Loot from Test
   733 g - Unheeded Warning
1,597 g - Carbine Crossfire
2,264 g - Chelly's Staff of Dark Mending
2,897 g - Soul Blade
2,897 g - Soul Blade
1,380 g - 30 Stacks Embersilk Cloth @46g/stack
1,000 g - Greens/DEs/Gold drops
Total
12,768 g
That's all for this run. Although we won't get a good measure of an average drop rate until we get ~30 epics, we've gotten enough to start getting an idea. If 5 drops/400 kills holds true, you should get 1 more Epic if you do 2 more clears to get your 10/hour. Although, why stop at just 1 hour? This would add an additional (est) 2,500 g to your total, bringing the value of this dungeon per hour up to 15,000g. SO GET TO IT! Farm your heart out. :D

Thanks for reading my little WoW blog! You can follow me on Twitter here and Google+ Here. Visit my YouTube channel or just subscribe.  I recommend that all goldmakers download the TSM Suite and the UndermineJournalGE addon for all goldmakers. You can read my setup guide if you'd like. And remember that the key to making gold in WoW is just to 

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Every Day.

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Saturday, December 28, 2013

Leveling My Pacifist: Levels 1-14 (Herbalism+Mining)

     If you've been following me on Twitter, you might have heard a while back that I started the ridiculously daunting task of rolling a purely Pacifist toon. I first heard about these from an article back in Cata, and it always sounded like something that was really the essence of the game; creating personal RP-related xp-grinding goals and achievements and seeing if you can follow through. Long story short, Pacifist toons level all the way from 1-90 without killing a single mob, so that's purely from mining, herbalism, exploration, delivery quests, and Oh yes Archaeology. On the gold making side of things, I currently have on toon with mining and another with herbalism, and logging back and forth when I could do both on the same toon is getting really old, so it's time to roll a full time gathering druid; might as well cross off somethin from my WoW bucket list while I'm at it, right?

500 gold to the first commenter who gets the joke.
      What really surprised me about this whole journey so far is that, even at level 14, this character has taken on a life of her own. While, yah, it has been very slow, mining your way to cap...as you might expect. But think about it, back on our first toons, before we knew how to play, leveling felt slow, and it took us (or at least me) a couple hours of playing just to level once. Now with full set of BoAs people can go from level 1-20 in thirty minutes if they really push it. THAT USED TO TAKE THREE DAYS! Thing is, now, people then complain about how easy this is to do. With this Pacifist character, and when you actually give in to the time commitment, it brings back "the good old days" of slow and steady leveling. I'm currently at 21 hours played (probably 5 of those spent tabbed out in Stormwind) and I feel connected to this druid in a way that I definitely do not to my powerleveled 41 mage.
     Alright, down to brass tacks. You wanna join in on the fun? Here's what I recommend. First off, commit to not killing anything. Take any abilities that have any chance of doing damage off your bars. My bars consist of Rejuv, Nourish, Shapeshift, Prowl, and Shadowmeld. I recommend having autoattack somewhere but just not keybound, so that if you're accidentally attacking something, you can click your autoattack off before you accidently kill something and ruin the whole experiment. But all that's the boring stuff, right? You wanna know how to level. Ok? Ok.

Levels 1-4: 
     Honestly, this bit was pretty simple, once I figured it out. I started out thinking "Alright, I got a Pacifist! I'm gonna Mine my way to 90! Wooo! Not gonna kill anything!" Went to go learn the profession of mining and the trainer said "18 copper, please." While that's a pitiful amount, I was doing this character independantly, and going full RP with it, otherwise what's the point? So I went to go do a quest. The quest said kill 5 spiders. No thank you. I went to do another. Collect a windchime from the Furblog chieftain's corpse. Dammit. So here's the deal, intro quests have you killing piddly stuff. However, there is a ton of land to explore that will grant you 15%-20% xp per section. So, go spend an hour running around all the different starting zones in (Alliance bias here) Elwynn Forest, Dun Morough,Teldrassil, and Azurmyst Isle. For bonus points, do the lvl 10+ zones like Bloodmyst Isle and Westfall. Pick up any quests that you can, and if they're not too far out of your way, go ahead and complete em. Use your judgement on this.

Ugh, let me take my "Ding" screenshot in peace, Mr Mrglglrl
Levels 4-10:
     For this section, I stayed in Elwynn Forest, did all the quests in and around Goldshire, and just mined and herbed my heart out. Honestly, I can't imagine doing this with any race other than a night elf because Shadowmeld is amazing. Also, being able to throw a heal on and run away is fantastic when that is on cooldown. With rested XP and it takes roughly 50 nodes to level (opting not to use BoAs for this toon) so it goes pretty quick and even gray nodes give the same XP, at least at these levels. If you like to keep the rested XP buff up, you can gather until rested falls off, hearth to stormwind, log off for the day, and let rested accumulate, and then continue the next day - slow and steady for this playstyle never hurts.
     What surprised me about this is that after a while, it wasn't just mining. The fact that I couldn't kill the mobs added an interesting element to the mix. It was similar to the horror games where you don't have a gun and only have a flashlight, so you have to start thinking and planning more ahead of time. I dunno, maybe other Pacifists can chime in here but it was more than just a mining route. You have to think about where you're gonna go and play a game of Splinter Cell with the mobs aggro radius. I reccomend it.

Levels 10-12:
     Did a little experimentation at level 10. Went over to Westfall to try and see if I got more XP from higher level nodes since I was capped out on my professions, and there would be higher XP quests over there. Turns out, the nodes give the same XP and the aggro radius from the mobs is so much larger that you waste a lot of time running back from the graveyard. Sure, there is a little bit of XP from a quest here and there, But I think the best course of action is not to move on to the next area until you outlevel it by 2-4 levels so that all of the quests in the zone are available and you can safely run around. Back to Elwynn forest.

The Singing Sunflower is optional. Actually, I'm about to kill it.
Levels 12-14:
     Ran back to Goldshire. Farmed up a bunch more. Yada yada. Also, it's worth noting that even though these are basic lvl 1 herbs and this toon is walking from node to node, this toon has earned over 1,000g so far and has 3,000g worth of goods on the AH.

Conclusion and Future Techniques
     If anything is ever too hard, or I stop gaining experience, I can just unlearn mining and herbalism and start over again. A really interesting thing about this character that I absolutely love is that, unlike my warrior or any other character that I play where it's "kill-kill-kill as fast as I can" there is this Buddhist, Zen-like quality where you sit back and accept the grind. It will take time, so you do it, and it ends up not actually taking as long as you think when you accept it. Then once you do, it actually starts to be more fun than the the alternative because it makes you think and strategize. Funny. Worthwhile mindset to carry over into goldmaking as well.


Thanks for reading my little WoW blog! You can find me on Twitter Here, and on YouTube Here. I strongly suggest you download the TradeSkillMaster addon and the TheUndermineJournal GE addon. My brief setup guide is here, feel free to email or tweet any questions. And remember that the key to making gold in WoW is just to

Search. Craft. Post.

Every Day.

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Tuesday, November 12, 2013

Why You Should Be Selling Alysrazor Runs



Alysrazor, Firelands, Patch 4.2, Alysrazor Wallpaper, WTBGold

     Alysrazor is one of those quintessential bosses from the Firelands raid; she loves Ragnaros, is made of fire, has fire abilities, spits fire everywhere, avoid fire by fire the fire, and she fire fire Mcfirefire. In other words, if you did this raid when it was current, you were pretty sick of the colors orange and red by the time it was all over. Luckily for goldmakers, there's so much of the nasty stuff on the ground that even at level 90 with ilvl 500+, people still have a lot of trouble soloing this boss. That's where the goldmaking opportuntiy is.



     The goal of killing this boss is to get the ground mount Flametalon of Alysrazor, which looks absolutely fantastic for those who have flame-theme transmog sets. And before you ask, no, this is not the mount that looks like Alysrazor, that's the Smoldering Egg of Milagazor which drops off Rag (the purple one is from the Firelands Achieve). As far as profit potential goes, I recommend either posting out 5k/run or just letting people offer their own amount. You'll get haggled either way, but with the offer version, you'll occasionally get a nice 10k run offer.
     (Math Break: This mount has a very low drop chance, 2%,  and if a comparable epic ground mount is worth ~100k, then each Aly kill has an expected value of 100,000g/50 or 2,000g. However, people who want the mount and are willing to pay for the run will very rarely be risk averse or risk neutral, and instead internalize a higher drop chance for the mount than it actually has - i.e. they'll feel lucky - and will be willing to pay more for it because of that. So, because they feel lucky they feel like it has a 10% chance of dropping, and the run is worth 100,000g/10=10,000g. If they can get a run for 5k, that's a half-off discount and both parties walk away happy; they don't have to fly through those stupid rings and you get more than the expected value of the run.)
   
STRATEGY
     Start off the fight behind the boss as she will claw the ground whenever she's near it. I personally like to grab the last three feathers so I'm always close to Aly's tail, but that's personal preference. DPS her and fly through the first four rings that spawn before immediately returning to the ground to kill the two hatchlings. These adds take 1000% extra damage for a brief period but if you don't kill them, begin to just absolutely wreck you. When they enrage, they are very naughty little baby birdies (I've solo tanked Garrosh with no problem on my Guardian Druid, these guys wreck him). So kill em quickly with the buff and get back into the air. If your flight buff falls off, grab a feather and you should get boosted back up. From here it's just 2 minutes of flying through rings and staying in bounds until the tornado phase.
     The rings themselves give an 8% haste buff and refresh your ability to fly. When you get 25 stacks of the buff, you get an extra 75% crit. Because of this, if you're super-geared, some people just skip the hatchlings all together and kill Alysrazor before the tornados, but why risk that when you're selling the run, right? If you're having trouble with rings, an easy way to do them is to start above and behind Alysrazor until one spawns. Then, without moving, aim for it and fly straight forward. After you hit the ring, hold or tap spacebar a little bit to get back up in the air, so you can get your bird's eye view (lolz, get it?). Repeat this process of going ring to ring. However, if you have good reflexes, and can manage to follow your rotation while flying behind her without doing the aforementioned ring-to-ring strategy, you'll probably get more damage in. Really though, if you're terrible at rings, don't worry, just relax, because everyone was terrible at first. Give it a couple attempts. :)
   
One of my favorite guide pictures from when this was current.
Too bad the arrows are pointing in the wrong direction.
     For the tornado phase, you land and deal with a billion types of fire on the ground and the fact that you can't see anything over the sheer amount of particle effects on your screen. The goal here though is to strafe around in a big circle and follow a tornado. If you do so, you should avoid most of the damage. The middle lane tonado is best since it's closest to your speed, but be aware that you will catch up to it, so don't be one of the countless raiders out there that didn't let go of their "run" key and died by hugging a flaming tornado. Also, you can still hit Aly while she's flying overhead, but if you need to focus on where your feet are then feel free to do so. With a geared dps toon, she should drop pretty easily after some practice, and either you or your customer will eventually have a shiny new mount!

CONCLUSION:
     All in all, I like this mount run; 5 minutes of haggling, 5 minutes of flying, and 5 minutes of fighting for 5,000g is a pretty decent deal when an efficient mining route brings 3,000 gold per hour. I would prefer it to be a guaranteed drop, but maybe then everyone would already have the bird. It's not at the top of my to-do list, but this is definitely something that I can do once every week and is more fun and exciting than an SSC run. Eventually, people will have high enough gear/ilvl that even the worst players will be able to solo her, but until that day comes, an opportunity for profit exists.
     Thanks for reading my WoW blog, everybody. You can follow me on Twitter HERE, Google+ HERE and you can subscribe to my YouTube channel HERE.  Until next time, remember that there is no true secret to making gold in World of Warcraft. All you gotta do is

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Every Day.

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Thursday, September 26, 2013

Is It Really Better to Buy Ore than to Go Mining?

     "Only Noobs mine ore." We've all heard it a million times in various forms. The more experienced and less snobbish goldmakers will tell you that it's just more profitable to do just about any other gold making action in-game. Personally, I've had at least one gathering toon for years and enjoy it immensely. For me, it's relaxing to just fly around mining while listening to Alanis Mori... I mean Snoop Dogg. Unfortunately, many new Jewelcrafters or Blacksmiths who choose mining as a secondary profession will still occasionally be hazed on goldmaking forums, since "it's OBVIOUSLY much more profitable to buy ore off the AH." While there's been a lot of talk from different screen names I haven't seen anyone do a breakdown of whether or not the above statement is actually true or not, and I like testing game-changers analytically, so let's do that now (note: general consensus is usually correct, but I learn a lot with my testing). This is hopefully going to be a little more mathy that most of my posts, so for anyone who doesn't want to read all the mumbo jumbo, just scroll down to the conclusion at the bottom for a nice, easy wrap up. Ok, so, once and for all, is it really cheaper to buy ghost iron ore or bars off the Auction House, or should you mine them yourself?


 "He sure has the reach advantage, and she has...What the?!...Is that a rack of blunderbusses and greatswords?!"


Guess:
     While a bunch of people say that it's always more profitable to buy ore off the AH, I'm gonna have to go with a hypothesis of, "It depends." The times that I would rather be lazy and buy ore are the moments when I don't have very many gems to cut; the miscellaneous flight time seems more weighted when you're only farming 5 or 6 stacks of ore versus the massive 200-stack grind sessions. So, I naturally feel that it's better to farm ore for bigger stacks than smaller stacks. But enough guess work. On to math!

Calculations:
     First off, we'll start with the basic profit equation of Profit=Revenue-Expense. In this case, our revenues are the gold earned from selling gems or armor. The expenses are going to have to be monetary, but the big problem with mining, or the blessing, depending on how things turn out, is that it is pure profit from trading in time and prospecting ore. So, we'll turn the time spent mining and prospecting on both sides into an expense. Jewelcrafting should be more fun to play with than Blacksmithing, so let's focus on that profession, ok? The process for buying will be 1) purchasing ore for gold, 2) spending time prospecting which we will convert into potential gold lost, and then 3) selling cut gems. The process for mining will be 1) mining ore (Duh), 2) spending time prospecting, 3)and then selling the gems. Alrighty, here we go duhn du-duh-duhhnnnn: when is it more profitable to buy ore?

Profit(Buy) > Profit(Mine)
Revenue-Expense(Buy) > Revenue-Expense(Mine)
GemSales-[(#Stacks)(Price/Stack)+(#Stacks)(ProspectTime/Stack)] > Gemsales-[(#Stacks)(MiningTime/Stack)+(#Stacks)(ProspectTime/Stack)]

     Gem Sales (the only revenue) are the same on both sides, so that cancels out. The awkwardly named MiningTime and ProspectTime are in terms of "gold/stack." We can put in variables to make all this shorter and easier to read as well. Also, the inequality flips when we subtract out Gemsales and divide by the -1, my least favorite algebra trick that I always forget to do.

GemSales-[(#Stacks)(Price/Stack)+(#Stacks)(ProspectTime/Stack)] > Gemsales-[(#Stacks)(MiningTime/Stack)+(#Stacks)(ProspectTime/Stack)]
X: #Stacks,  Y: Price/Stack, Tp: ProspectTime/Stack, Tm: MiningTime/Stack
XY+XTp < X(Tm+Tp)
X(Y+Tp) < X(Tm-Tp)
Y+Tp < Tm-Tp
Y < Tm
Ore Price < MiningTime/Stack

     So there ya go, we have a surprisingly simple and obvious answer after almost everything cancels out. in short, it's cheaper to buy ore if your time is more valuable than time it would take you to farm. That's not 100% the right interpretation though, as we'll go over quickly in the conclusion. Also, I'm ignoring small miscellaneous time costs like buying from the AH, mailing between characters, and flying to the Valley of the Four Winds, since most of those can be reduced to almost nothing with addons like TradeSkillMaster. Basically, this should answer a bunch of the questions you might have been having about the process.


Either way, when you mine, lookout for that one stupid tiger that always freakin aggros.

Conclusion:
     It is only more profitable to mine when ore is more expensive than other alternatives. It essentially comes down to the age old question of "is mining a good profession." Assuming, you know what you're doing and can farm up 40 stacks every hour, at current US prices of 3.49 g/ore that comes out to about 69g per stack or 2,800g per hour. There are many other farming options and dungeon runs that can net 4k+ per hour, but the question is, are you going to do them? Mining remains a fantastic option for trading time for profit. 
      To give an example of this all, one hour of mining would yield 40 stacks of hour, giving you about 7 of each rare gem and 40 of each uncommon after prospecting (for values, hover over the number in the % column on any prospecting tab of WoWhead). Prospecting takes about 13 seconds to work through a stack of ore (2 second cast w/avg 1.25 seconds of looting), so at least 8 minutes just doing that in this example.

Profit(Buy) > Profit(Mine)
Revenue-Expense(Buy) > Revenue-Expense(Mine)
11,400g - [(40stacks)(69g/stack) > 11,400 - (4k+)
11,400g - 2,760g > 11,400 - (4k+)
8,640g > 7,400g
[Buying ore is 1,240g/hr more profitable than mining.]

     The trick to all this though is that if you DON'T go run dungeons, or if you just buy up ore on the AH, prospect it, and log off, when you would have been willing to go and mine it, you're losing that potential profit, and mining would have been the way to go. Here's why. That opportunity cost varies according to what you would have done in that specific hour. In other words, if you would have sat around in /G talking about how overpowered holy pallies are, then you're making zero gold and MiningExpense/OpportunityCost/last-part-of-the-formula, changes considerably.

"Logging off after Buying n' Prospecting" Scenario
Revenue-Expense(Buy) < Revenue-Expense(Mine)
11,400g - 2,760g < 11,400g - 0g
8,640g < 11,400g
[Mining is 2,760g/hr more profitable than AHing.]

     So, as you can see, either course of action can be more profitable depending on the mining expense - whether or not you make gold in ways other than Jewelcrafting. My concluding thought of all of this is that it's only better to buy ore if you, in the same session (or some scheduled time), go out and make up the debt you've accrued by purchasing that ore rather than farming it, because you've cost yourself 3k in potential profit if you do nothing. Don't be that guy. On the other hand, if you're super busy, raid's about to start, you have four other professions to manage, and you just don't have that much time to spare, then don't worry about it, you're still making 8,000 gold for 8 minutes of prospecting, a little bit of gem cutting, and a quick cntl+scroll on TSM 2.0. So, grats!

     Thanks for reading my little WoW blog here! Subscribe to my Twitter for future updates, and until next time, remember that there's no secret to making gold in the World of Warcraft, all you have to do is just

Search. Craft. Post.
Ever Day.

     P.S. For anyone calculus inclined, I apologize, I was hoping the math would get exciting, too, but it all just cancelled out all nice and purdy. If you really want to play with derivatives or whatever, find the minimum hourly profitability of a dungeon run to make buying ore better. Honestly though, the answer is right there on the other side of the equation. Whamp whamp. I'll find something more fun next time.


Sunday, September 1, 2013

Countdown to Patch 5.4 - 8 Days: Are You Ready For Noodle Cart Devastation?

     This is the only time you'll hear me say this but, KEEP THIS POST A SECRET! For real, normally I tell y'all to share things with your guildies, but don't share this one. Here's why; if you talk about the new Noodle Cart quest chain there will be an terrible, epic, violent revolution...or at least you won't make any money from the new buff food.

Quick Backstory:
     In 1929, Wisconsin milk farmers had what's called perfect competition, where they could increase supply without dropping price. The Great Depression hit though, a few years rolled around, and prices everywhere started falling. Milk farmers reacted in an understandable way, they each increased their personal production in order to try and sell more to feed their own families. But see, when everyone made more, this caused prices for milk to plummet even further because they were producing too much of it. The government attempted to correct prices and farmers interpreted this as causing the change. The milk farmers banded together against the government and went on strike in 1933, leading to some of the most wild photographs of the depression. The Wisconsin Farm Holiday (silly name, serious business) set up roadblocks so that other farmers couldn't sell milk.

"Flaming Logs Stop a Car Near New London"

     Anyone who tried to get through these roadblocks would be punished; the group of 130,000 farmers ended up stealing and dumping out a massive amount of their own neighbors' product over the following months.
"The Last of Seven Carloads"
Pictures via Wisconsin magazine of history: Volume 35, number 1, autumn, 1951


     Here's the interesting thing. They dumped out thousands and thousands of these containers of milk, unloading cars, trains, you name it. This decreased the supply by enough to create scarcity, thus causing an (accidental) increase in price. They won the war and made more money in the long run by literally dumping all their own product and not making anything for a couple months. Also, there was tear gas and people died during later riots. The 1930s were pretty horrible. Ommitting those pictures.

Noodle Cart:
     So, how does this all relate to the new Noodle Cart Kit? Ok, sure, we probably won't have Obama calling in the National Guard on this one. But here's the thing. The new food buffs are BiS and there's only one type of the max level food: the Grand Pandaren Noodle Cart. When you have a server full of people flooding the market with uniform goods at the same time you have something very similar to the milk scenario above. In other words, everyone is expecting to make money from their product but nothing differentiates them from Joe Blow, Mary Sue, and the 10,000 other people on server who just completed the quest and are also expecting to make the same amount of profit selling the same amount of goods. While maybe not as drastic in its process and end result, it can end poorly if we all spread the word to everyone in guild on Patch 5.4's release day, so while it makes me a little sad to limit other players' initial patch experiences, I recommend being sneaky here. The quest chain for the noodle cart has gone relatively unhyped so far. If you play your cards right, my expectation is that you'll be able to get outrageous prices for the +300 carts throughout the first week or two until prices start to level out.
     The quest chain to get it starts in the new zone, the Timeless Isle, to which you gain access by talking to Chromie and teleporting. The video below explains the rest of it.


Worst Case (Best Case?):
     Let's say that everyone finds out about the carts and there is a NOODLE CART RAMPAGE! What then? Well luckily, these take a pretty substantial amount of mats. The first quest, which we can pretty much count on everyone doing at some point in the first week, requires the following raw mats:

5 Tiger Steak - 5 Charbroiled Tiger Steak
10 Juicycrunch Carrots - 5 Sauteed Carrots
5 Jade Lungfish - 5 Swirling Mist Soup
5 Giant Mantis Shrimp - 5 Shrimp Dumplings
5 Wildfowl Breast - 5 Wildfowl Roast
5 Ginseng - 5 Ginseng Tea

Edit: 9/15/2013 Since release, the most profitable way to make money has been selling mats, specifically, the cooked materials and not the raw mats, although it's a good idea to have some of each up so that you can corner the market. Sell stacks of 5 for ~250g or more if you think your server can afford it. End edit

A google document I put together containing all the noodle cart materials is here.
Not as bad as it looks. Hint: Timeless Isle=Meat.


Conclusion:
     If you want to prep for 5.4, here's my final advice for the day. Go out and farm the mats above. There are different mats for the lvl 275 and 300 food, and go ahead and grind out the quest yourself and put those on the Auction House on the 10th. But tomorrow, and in the coming days, spend some time farming up some Wildfowl Breast, Tiger Steak, and various fish. These are relatively easily farmed, but the recipe only calls for 5 of each. Would you pay 250g for 5 Wildfowl Breasts-Wildfowl Roast just to save you the time and get your cart after spending two hours on a quest chain? I know I would. If 100 people do that, it's a profitable afternoon of farming Cliff Kites. (Would you pay 300? 500? Set up a couple tiers to test the market's comfort levels.) This way, you're making excessive gold off the people who are too lazy to farm their own mats AND the people who are too lazy to grind their own noodle cart quests. 

It's a lactose-free win/win!

Until next time, remember to 
Search. Craft. Post.
Every Day.

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